Its been a while since I posted about AccSaber Reloaded, but we've done quite a lot ever since my last post.
Plugin, Missions, Items, UI Reworks... So much to talk about. If you haven't, take a look and join the discord, we just released a huge update! 😄
https://t.co/Yl2YaowMKC
as promised, cool thing for today; re: ludus -- while big tourneys like BSWC are pushed to use spout2 outputs per player for custom overlays, in-game every single aspect of ludus from visuals to the way it acts (like players moving around) is 100% configurable for organisers who just want to point obs at the beat saber window and call it a day
smaller, newer or one off tourneys should have an easier time getting off the ground... lowering that barrier is a huge win for keeping the scene alive & healthy
also a small note, while this was streamed live with replay chunks to emulate a tournament environment, this entire feature can be re-used locally on x amount of replays to make neat videos
anyway, starting off with one of my favourites: koth (king of the hill) mode
The first public testing for a ranked queue system for Beat Saber I've been working on is now live! Feel free to join the discord if you're interested in the project :D
https://t.co/7fyTRFzWvh