Velocity is culture. If you’re slow, you’re signaling.
Speed isn’t just ops. It’s identity.
Move fast, ship visibly, and your momentum becomes your magnet.
If you’re not creating gravity, you’re orbiting someone else.
@monad_xyz lessons, via @intern@pareen@wagmigently
me: I just want a chill place to post
brain: decentralize it
me: fine
built https://t.co/SXEFtDG8YL — cryptographic social on @multisynq
no servers. no logins. just keys.
your space. your rules. synced forever.
Coming Soon™️
In case y’all missed it: last week our ceo got cloudflare to restart cdnjs updates so claude and other llms could import new packages again.
Claude and other llms couldn’t load new code. We got Cloudflare to fix it. Shit’s running again.
Let that synq in.
Hi I’m Chuckles
Head of Blockchain @Multisynq
Synq-maxi, @monad_xyz-pilled
Bringing real-time coordination onchain so your app stops sucking
👷♂️ shipping
🧠 scheming
🤝 synqing
Claude was down bad because Cloudflare was updating CDNjs.
@AnthropicAI couldn’t import updated libraries. Devs were stuck. Hackathons stalled.
We escalated it to Cloudflare execs and got it fixed.
If your AI tooling actually runs in production, you’re welcome.
@Multisynq is not just syncing apps.
We’re unfucking the stack.
Most DePIN projects still rent AWS and pretend it’s progress.
But if you’ve ever watched your favorite game shut down, you know the truth. It’s not just about servers going offline. It’s about worlds disappearing. Communities lost. A part of your life gone because someone pulled the plug.
Multisynq changes that.
It replaces the multiplayer backend with a real-time protocol. No centralized servers. No single point of failure. Anyone can host. Anyone can play. And the experience lives as long as people care enough to keep it alive.
I’m not waiting around for someone else to make that happen.
I’m building and deploying the @multisynq validator network.
Not supporting it. Not theorizing. Doing it.
So the next time someone builds something great, it doesn't have to die.
@levelsio@mrdoob@ID_AA_Carmack@JakovRudi As one of the engineers at @multisynq, I’m a bit bummed more folks participating in the jam aren’t using it.
We built it to make multiplayer so easy you don’t even think about servers or netcode, just code your game and it works.
It’s that smooth.
✅ Effortless multiplayer via @multisynq
✅ Unity-like environment for JS game devs
✅ Tons of great tutorials
✅ Passionate founder
Y’all need to check out Rogue Engine from this @BeardScript guy, especially if you’re building games for @solana.