Made the decision today to step back from Destiny testing including D2 damage generator and other projects I contribute to, Generator may continue in a much smaller capacity under Maeix but the ko-fi will be closing down. My apologies to folks still waiting for the TFS update.
Much love to Maeix, Venus/SG, Peat Bog Boogie, Court for his endless support all the way from when I got started until now, Impetus, Saint and the DPS server lovelies, Stardust, Mossy, Hugo, Rytako and many others. Shoutouts to the creamatorium also.
Fuck Aztecross.
Made the decision today to step back from Destiny testing including D2 damage generator and other projects I contribute to, Generator may continue in a much smaller capacity under Maeix but the ko-fi will be closing down. My apologies to folks still waiting for the TFS update.
My reasons are purely personal, I do not have the time or energy anymore to balance it alongside things in my life including my transition and my wedding. Thanks for understanding everyone. I have so much love for so many in the community and all it's given me.
Simulating changes is a first for us that I am very hesitant to do but with the extent of the changes and only 3 days total I donβt see any other way besides not updating at all. Some folks said they would rather the former to have something to reference in the race however.
To set expectations, with the time reduction I will not be able to test everything before the raid race as I will need to prep for my team. We will deploy an update with simulated values (with a warning) and then I will check them in game after the raid.Thanks for understanding!
Overall it seems like a perfectly implemented fix for a very complicated issue, I'm sure it took a lot of time for bungie to pin down but they seem to have nailed it
Can confirm that this change fixed the ignition damage bug. Champion breaker effects won't alter it, damage buffs still increase the damage, 1k also kept it's intrinsic +25%. Dragon's Breath no longer buffed by overload RL, it's solo overall damage will drop β15% as a result!
@D2Clarity@mossy_max@the_vague_@falloutplays Pshh, was a break from my perspective after testing Target Lock. At least for HIR I didnβt have to land every shot perfectly consecutively π
@mossy_max@falloutplays Well timed with Chris Proctor confirming the existence of the network race condition bug on the latest episode of pve! Doesnβt say it applies to target lock specifically but describes the exact same conditions causing it in Bait and Switch π
Disorienting grenades I π£π¦ππͺπ¦π·π¦ is a 4.5 second debuff and then enemies have their own brief recovery animations that last around 500ms. It varies slightly and there is a brief delay after the explosion before the debuff is applied.
Filled out a few of the community unknowns today. π§΅
Backup Plan is activated after 3 seconds of stow not 3.5 as listed currently
Enhanced backup plan lasts 2.5 seconds, up from 2 seconds
Enhanced counter attack raises the duration to 3 seconds, up from 2 seconds
Danger Zone lingers for 3.5 seconds, not the listed 4
Danger Zone Rocket Launcher self damage reduction is β99.99% (or sets it to 1 and has falloff)
Enhanced deconstruct is 6 seconds duration, up from 5.
If any D2 CCβs would like to commission/hire me to do testing for them please reach out. I am frequently cited + I have collabβd with several ccβs in the past. My work is mostly on dps/dmg tests but also diverse deep dive topics. Schedule is flexible and pay is negotiable. Ty <3