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Welcome back Grace Hsu - @its_graceh - as she talks about the 3 main goals of the latest Mixed Reality Toolkit - #MRTK3.
Docs and Downloads at https://t.co/fNCY6fYXm4
Pro tip: use clickbait commit messages to get your teammates to review your code faster
git commit -m “First she noticed a bug in production. What happens next will SHOCK you!”
Here’s how fast Idea Engine loads on #MetaQuest using StereoKit with its async texture loading and by async loading assets as required. That’s how quick I want metaverse locations to load when you go through a portal #IndieGameDev#screenshotsaturday
Party trick if you have an iPhone to entertain your fam & yourself:
1. Open Google
2. Type Tyrannosaurus
3. Scroll to see “View in 3D” option and choose it
4. Choose “View In Your Space” and put T-Rex into your room
5. Explain why augmented reality rocks to your family 🦖
.@slukas invites @Microsoft’s Grace Hsu to talk about the details of the collaboration between @Snapdragon Spaces and Microsoft’s MRTK cross-platform development platform and how Spaces will be supported on MRTK 3. Meaning you can build an app once and deploy it on many headsets
When a developer launched her own Apollo 11 exhibit into space, we had to get the full story. Find out how @vogueandcode created a #MixedReality museum experience using #MRTK, Azure Text to Speech, and #OpenSource 3D resources. https://t.co/2EWhqR2wXA
Can you create a mobile app that displays models in 3D and #MixedReality without writing a single line of code? 💯 @vogueandcode writes about her experience using @MSPowerApps. Read on to learn how you can build one, too. https://t.co/2At1YQ0fbd
In one of our latest blog posts, the #MRTK team and @FNS_Developer share what they learned from building volumetric UI in 3D. Find out how they addressed challenges and what they did to overcome them. https://t.co/3H6tWcuj91
#MRTK3
Learn about Babylon.js and its extensive XR capabilities for building AR and VR experiences for the web with @RaananW. #WebXR#Babylon#MixedReality
https://t.co/yZqafCkIC7
💡 Problem + Idea = Inspiration 💡
Nick Klingensmith, @koujaku, tells us how StereoKit got its start.
Download it and see if it inspires you: https://t.co/q8ZzfxfBTg
For some #FridayFun, Andrew London, @oalondon, tells us about one of the coolest thing he's seen rendered with Azure Remote Rendering.
See this demo and more in his #MRDevDays talk:
https://t.co/uzHiDIHTVq
Check out the latest preview release below, and come build the future of open-source cross-platform XR application development with us. 🕶👐https://t.co/Gjv3xTNCDH #MRTK3#OpenXR
With so many #OpenXR devices on the market like #QuestPro, #LynxR1, and #HoloLens2, you can't afford to build your app for just one! #MRTK3 lets you build the *same app* on any supported OpenXR device with zero configuration change. 👇👇
Today, we hear more from Grace Hsu, @its_graceh - she tells us about why MRTK was created in the first place.
#MRTK3 is a great tookit for building your AR/VR solutions and you can check it out here: https://t.co/8QStpfcC6D
I would also be incredibly remiss if I didn't also do a tweet to show my gratitude for the incredible mixed reality community that has been just as incredible to work with and within.
MRTK3 is a great platform for writing mixed reality apps for Quest, that will also deploy 1:1 on any other OpenXR headset like Lynx, Varjo, or HoloLens!