before, we had constraints: the cost of building something forced us to naturally prioritize and select what was actually important to us.
now, it's a matter of restraint. just because we can doesn't mean we should.
Developing "Taste" --
But what is good taste? It’s commonly mistaken as personal preference, but it’s more than that — it’s a trained instinct.
https://t.co/df5ArS5b90
@ideasondesign@wowbestie Right, It seems like taking a survey of employees working at a big AI company might skew towards being “excited” as it relates to their job security
@syswarren It gets better. The no nap season is truly brutal, though once they grow a bit more and can start doing activities, holidays become way more exciting and enjoyable
interface design is pattern recognition: discernment of which form to apply and when, and sometimes (rarely) pattern creation
most interface problems have already been solved. there’s no need to reinvent the wheel each time. a good designer knows when to rely on a rich corpus of existing work, and when to push the envelope with something new or unexpected
systems cohesion and elegance: so-called “canonical interfaces” are much harder to cultivate and steward