We released #NaturalLocomotion in #Steam on Sunday, 8th of April of 2018 with just Vive support, a very basic arm-swing locomotion system and a few profiles. But how far have we come 3 years later?
We are very excited to finally announce that Red Matter 2 will be available on @MetaQuestVR and PC on August 18. To celebrate, here is our new cover art. Check it out! #VR#PCVR#Quest2
I am working on this novel ClipMatrix for Animals tool. It seems to be much wilder in shape generation - you get very weird 3D sculptures, I like that. Text-to-3D will feel quite different with it once it is done.
Enjoy the "Bio-mechanical Lion of Giger"
#AIart#3Dart#3DModel
ROJO: A Spanish Horror Experience
🇪🇦 🇪🇦 🇪🇦 🇪🇦 🇪🇦
Ya disponible GRATIS en itchio 👇
https://t.co/02p36xmHXy
💀Un juego de terror ambientado en el piso de un franquista nostálgico lleno de referencias a la cultura castiza española #indiedeveloper
Please🙏🔄♥️
Real use case: Using InteractionSDK in a more personal #handtracking project. No physics involved here! I particularly like that you can chose different posses if you Pinch or close your hand (yellow pencil)
Excited to share that Interaction SDK is now available! #VR
Grab, Poke, Rays, Gestures and more interactions in this ever growing SDK with emphasis in #handtracking
I'll try to share my own samples during the following days 🥳
https://t.co/LjM8IwcdUe