Title screen polish. Elilim is Hebrew for "idols", as in the second commandment kind. The game centers around one such false god and it's up to you whether you will obey her with self-sacrifice... or find another path.
Ongoing offer: I'm accepting submissions for armor sets/hairstyles/weapons for the custom characters in the new game. Send me a drawing or reference and I'll put it in. Style can be anything, from steampunk to sci-fi to medieval to contemporary, whatever you want for your char.
Eyelids are separate from the eye expression now so the ladies can have eye shadow. It's a little jarring that they don't move smoothly but they never did before anyway so it's fine.
I need to get something going again instead of jerking off (metaphorically). In the last 7 years since Leowald I've had one major release (Johnny) and one minor (Millie 8). I basically haven't started another game yet either. That sucks.
Another idea for a job, Brawler. They punch and kick stuff. Then I thought it would be cool if they could throw and suplex enemies, even bosses if their strength was high enough. Now I want an achievement for killing the boss of the game with a suplex
The Magician job starts with some extra clothing pieces including a hat, glasses, and cape. Staves and wands won't be usable weapons--instead you'll equip spellstones that let you cast spells with your hands.
The first three jobs will be Fighter, Archer, and Magician so people don't get overwhelmed. Here's the fighter's starting gear: tunic, gloves, boots, iron sword, iron shield
I spent a good amount of time figuring out problems just so the custom character could have bouncy custom-colored tits AND a custom-colored top that moves with them.
I could be solving real problems with my smarts and talents but animating cartoon boobs is good too
I'm designing a game called Elilim. It will be like Zeran's Folly / Leowald but
- play as a customized character
- RPG elements like stats, weapon masteries, jobs/classes
- equipment, loot, lots of weapons/spells
- open and not driven by a linear plot
- random side dungeons