To the Destiny 2 community,
Thank you.
As artists, our goal has always been to create worlds filled with wonder, mystery, beauty, and adventure. But what brings those worlds to life is you. You take our designs, our napkin sketches, our "wouldn't it be cool if..." ideas and transform them into something real. Your creativity, your passion, and your love for the game give our work purpose.
We've always believed Destiny could be a place where expression is celebrated, where players can see themselves and each other in the worlds we build, where every Guardian can forge their own legend—and you proved it.
Watching your Guardians grow, embrace new allies, take down bigger and badder bosses, solve mind-bending puzzles, dodge death traps, avoid Taken boopers, and overcome every Raid challenge we throw at you—all while looking incredible—has been a constant reminder of why this universe matters.
You shaped it. You made it matter. You are the light of Destiny.
With Monument of Triumph, we set out to create a series of love letters to Guardians, new and old. We shared a preview last week of armor inspired by early designs from the original Destiny but have also sprinkled some winks and nods throughout the rewards releasing tomorrow. We hope they feel like a small thank you for everything you’ve given us.
From all of us on the Destiny 2 art team, thank you for supporting us, inspiring us, and continuing to bring this world to life in ways we could never have imagined. You give our art meaning.
With gratitude,
The Destiny 2 Art Team
I got the extreme honor to paint Yennefer for the new french edition of "Sword of Destiny" by Bragelonne.
The Witcher books and games have a very special place in my heart, I put a lot of love into this....so I hope you will like it too ! 🐦⬛💜
It’s been one year since we revealed Clair Obscur: Expedition 33—and what a journey it’s been.
Millions have joined the expedition, shared art, grief, joy, and music. Your stories continue to inspire us.
Thank you for making this magic real.
Tomorrow comes.
Always.
CR stopped being "just a group of friends at a table" a long time ago. You can be a group of friends at a table with a super successful business. The sooner ppl realize this, the sooner things like the "Matt Mercer Effect" stops being the boogeyman of TTRPGs.
Smol 🧵
We will never stop being grateful for how you made Baldur’s Gate 3 so much more than we ever imagined it could be.
The last 12 months changed our lives.
Thank you. For everything.
Here’s to you, and your next adventure 🧡
Watch in full: https://t.co/moSmDNyy5O