Sony has completely pushed away their fanbase. I never seen a company so clueless in my life
This arrogance will screw them over. Just watch when they realize nobody legit will buy their console except like 1,000,000 Sony Ponies
SONY IS GOING FULL WORLD ECONOMIC FORUM!
Why did @Sony push the digital conversion to 2028?
Well, after more digging, I found this knew information that NO ONE is talking about. I believe this is directly related to their decision to going full digital.
Sony Bank is own by @Sony and they are trying to create a digital stablecoin to use in the Playstation economy. This will be the next tool to FORCE you to be a member of their Premium PSPlus. We just saw this practice with Call of Duty 2 and 3. If you were a member, you got the game cheaper.
Sony will turn their entertainment division into proverbial phrase "You will own nothing and be happy". In the future you will need to buy into their stablecoin to participate in any of it.
Sony has gone full WEF!
https://t.co/En9tmQ7OQW
Xbox just hired Matthew Ball as their new Chief Strategy Officer.
This is the same guy who’s spent years saying Xbox needs to actually make more games, build a stronger console business, and stop relying so heavily on Game Pass.
Asha bringing him in from the outside looks like a smart move. She’s clearly not afraid to hire people who’ve been critical if it means actually fixing things.
This is the kind of decision that shows she’s serious about turning things around.
John Ricchio (an ex-Rockstar producer who worked on RDR1, Max Payne 3 and GTA 5) has spoken about his experience working with Sam and Dan Houser on @kiwitalkz’s podcast.
He offers some VERY interesting insight into the both of them. The biggest takeaway for me is that seems as if Sam Houser really, REALLY cares about the quality of their games. This shouldn’t really be a surprise, but it’s awesome to hear just how passionate he truly is about them.
He lists Rockstar’s Table Tennis as an example of this. Apparently that game was “his baby” and is largely why it turned out so good.
THIS is why GTA 6 has taken so long. It’s been said over and over again, but Rockstar really does seek perfection, and it’s really cool to hear that Sam Houser’s passion for gaming is a big part of why that’s the case.
The reason why Rockstar games are so good is because Rockstar iterates over and over with no end in sight.
The downside of this is that devs end up working late for what feels like forever because there is no cut off point.
I am guessing everybody working on GTA 6 will be iterating on the game right up until the day it drops.