@cpk_diecast I’ve found that if you start loading in on the UI, and close the UI upon loading beginning, it calls up the old loading screen as a backup plan and goes a little faster.
@cabanascar42 There isn’t really a way to help unless you’re a wildlife professional. Their eggs are super fragile and you’re more likely to drop it from being attacked by the mom than finding a safer place to relocate. Just one of those unfortunate things that they choose to lay them there.
@PullmannRacing@thekr1736@nascarman_rr@S1apSh0es Had a trick rear suspension or rear end housing that wasn’t necessarily against the rules but a gray area. NASCAR told them the trick was going to be written into the rule book by next week and to not bring that thing back.
@OkayNesko Mazda Cosmo my beloved. I used to race this car exclusively on Forza Motorsport 6 regardless of how slow it was comparatively to all the sweats simply because I love it.
@Logan7__@vineypuddles28 The only part of the process that still requires 3ds max is just a couple of animated 3d files required for damage models but for the rest of it blender can now work.
@OnMySkies@vineypuddles28 I'm not technically knowledgeable on how it works but scripts have been written for the conversion of models from modeling program to usable files for NR mods, and that a separate script/plugin has been written that allows for Blender to be used to make the compatible models.
@vineypuddles28 There was recently a breakthrough in the mod making process to help automate the tedious parts AND allow for the use of Blender. It’s still ridiculously hard to make mods still, but it’s infinitely more accessible than it was for the first 22 years.
@JonPaula@chuggaaconroy is another name I’d throw into this hat! Early pioneer of the let’s play format, and one of the last left truly following by the original format.