@skx_doom love your work man, will definitely be getting this. Once you've had a good rest do you plan on including other light types to the contribution?
v0.3.7 for #ConjureSDF is out now!
It's the first experimental release adding support for Blender 4.5-5.1 and MacOS!
It's not yet at feature parity with v0.2.3, but we will get back to that in the next few months. Roadmap below!
#blender3d#b3d#blender#3dart#3dmodeling
The first public release of #ConjureSDF for Blender 4.5 is slowly coming together.
I had hoped to have a full release ready by now. But factors such as Blender MacOS bugs have slowed development speed.
My new target is late October.
#blender3d#b3d#blender#3dart#3dmodeling
#geometrynodes Tilable destruction. Because why only textures have the privilege to tile! Test version 01. Just premade Instances looping. Seems like a legit idea ! #b3d
🥳New video just dropped on YouTube! 🎥
A 40-minute deep dive into building a Niagara-based swarm VFX — featuring particle-particle overlap solving, avoidance systems (particles, pawns, obstacles), surface projection, slope handling, GPU↔CPU↔GPU particle swapping, and more.
👇
#UE5#vfx Making use of my Bone Animation Textures baker :) GPU Niagara Swarm with custom AI + nearby obstacle/particle avoidance and the ability to pull particles out of the sim to convert them to CPU AI agents, and push them back to the GPU sim. Still a few quirks to solve.
I’ve been experimenting with color paletization using LAB color space.
Both images use the same color palette.
The first image (with the brownish shadow areas) uses default palette mapping, which often results in unnatural color shifts.
The second image uses LAB color space for paletization, which preserves natural hues and produces a noticeably more accurate and visually pleasing result.
#UnrealEngine5 #UE5 #UE5Study
🥳My 𝗚𝗮𝗺𝗲 𝗧𝗼𝗼𝗹𝘀 addon is finally complete and officially available as a Blender Extension!
I spent way too much time coding it + writing a 150-page manual and over 2 hours of video tutorials. 😅
https://t.co/pqyJs7Vpss
More detail in the🧵
Quite happy with this. It places different instances to concave and convex corners, and handles the rotation too.
(but now I realized that it could be made smoother... it doesn't need 2 Instance on Points nodes)
Scene in Stack Exchange>
https://t.co/D175yEHLni