#podcast episode #242 - Martin Webb (@64PixelDreams) about #OutRun on the #C64
He is one of those 'From Bedrooms To Billions' UK game dev pioneers who started out with the age of 13 to code games on the C64. In this episode, he points out the challenges of converting the 1986 arcade hit 'Out Run' together with his father as a graphic artist, working for US Gold, travelling to the US to make the NTSC fixed version for Mindscape, working with Activision, etc. Aside from the challenges to transport the feel of a powerful arcade game to an underpowered 8-bit machine, making the nearly impossible possible, learning new tricks, learning about NTSC fixing for the first time, why the NTSC version is much more polished than its rushed PAL release, and so much more! Tune in to celebrate its 30th's Anniversary!
The interview part starts at minute 26:29.
Listen to/watch at: https://t.co/NoGMr4sHym
#podcast Ep. #241 - OSA-Stick with Frank Niggemann
An open source project for retro computing joysticks? Frank Niggemann did exactly that with #OSAStick, the #joysticks support multiple systems and configurations. We learn all about this project from the creator himself in this very detailed interview. From the beginnings of developing the concept to the final hardware and why he decided to make the product open source, i.e. accessible to all!
The interview section starts at minute 20:04.
listen/watch at https://t.co/b6Dcn4YCEc
Burnout Revenge finally hits PC! 20 years after its Xbox 360 debut, Criterion's crash-heavy arcade racer is now playable on Windows and Linux without traditional emulation. Here's what you need to get racing. #BurnoutRevenge#RetroGaming https://t.co/ch7mQIOkQA
As always, we had the chance to conduct interviews at @gamescom this year, starting with @zxchris presenting #THEA1200 coming on December 9th, 2026 by #RetroGamesLTD (@THEC64_RGL)
https://t.co/rv9stGL7Jd
Thanks to @PLAION for organizing the interview
I've done a Q&A interview with @AsphaltTrebs who did a video about the history of the #driftstage game by @SuperSystemsLLC which is now published by @5electricity:
Listen to it at: https://t.co/mJ4yKzxsjm
A release of the longer version is planned, as well.
Ron Gilbert gave me more details about Thimbleweed Park 2!
- The game's investor is not famous + not Monkey Island fan Elijah Wood
- Its setting won't be restricted to the mansion
- The traditional verb interface is being redesigned
Full interview in comments below!
podcast episode #240 #SimRacing with @McRalphRacing!
In this episode we are talking with McRalph who turned his hobby as a YouTuber in the sim racing scene into a full time job. He talks about the transition from hobby to job, his experiences, and much more!
The interview part starts at minute 12:06: https://t.co/EbKJGncEFe
Our #diskmag "Scene World" #36 has been released! Literally our "cover story" is this time an interview with @BitmapBureau + an intro by @merman1974, @remute + @Nafcom co-op effort!:https://t.co/XKuRfOYG3D about the rebirth of the franchise with #t2dnofate
Get the latest issue and watch it online, in your emu or your real C64!: https://t.co/mS0c1G2YYP
#C64 #retro #sceneworld #terminator
The point and click adventure power house @Cosmic_Void_ did it again and released with "Midnight Saturn" another point and click adventure with unique graphics, story line and atmosphere which our staffer @Rhakimdar dug into and found out what is in it for the player, go ahead and enjoy! :)
https://t.co/iQVFWRzEfX
#MidnightSaturn #Cosmicvoid #review #retrofriday