@TheHiddenOneAC What I'm really interested about is how they changed that one contract that required you to dive into target hideout where you didn't have your weapons and had to pick up ones enemies dropped. Hope they didnt remove it, it was absolute banger.
@TheHiddenOneAC Is there some way to assasinate the animals stealthily? If yes then adding bossfights/making them tanky vs braindead option of just shooting them would be very good idea but if not then it adds gameplay for some and removes immersion for others (despite og pistols being too op)
@TheHiddenOneAC Yeah, I can't wait for it to relase so larpers can finally get off my twitter feed. I have had enough of people who haven't even played the game calling edward ,,trained assasin".
@Comrade_Waluigi Assasins Creed fans when there is gameplay in their game instead of cool cutscene of cool guy killing the bad guy (man did i mention how cool the guy is? He kills every guy with one hit, he is so cool):
@RavenOW_@Ah_rtav Are you going to think for yourself or repeat loopines words untill it lands? How does bb with rally system apply to ER? I also never said its hard to hitless him, its easy, just boring. Im also not joes glazer, just hate ER fans toxic positivity towards the game.
@RavenOW_@Ah_rtav I was running out of space, i didnt mean to say ,,undodgable" but unreactable. You cannot react to this attack when you are in range and he starts casting it. Just watch original video instead of basing your opinion on critique of it without understanding the original points.
@RavenOW_@Ah_rtav What do recovery frames have to do with ability to dodge attack? Yes long recovery frames help you attack him and back away but it simply proves joes point. The point was never that the boss is too hard because of it, the point is that it causes nohit runs to be less fun bc of it
@RavenOW_@Ah_rtav Why would it happen in mid range or far range where THE ATTACK DOESNT REACH YOU? The problem is that to play hitless as pure melee you need to ,,joust" - run in during safe attacks and run away because if you stay close after attack/in neutral there is chance for undodgable atk.
@RavenOW_@Ah_rtav How has this been proven wrong? It is unreactable if you dont anticipate it happening after every single attack and while he is neutral. Loopine just said that he thinks that its fine to have attacks like this. Its not disproving anything.
@RavenOW_@Ah_rtav Not gonna lie, you are proving my point about ER fans. Other than that he literally showed the footage of counting frames, remember arguing with someone else about the godrick shockwave attack and that person also couldnt understand the concept of counting frames.
@PiotrMaciejczak Tak z ciekawości, grałeś w Divinity original sin 2? Walka jest bardzo podobna ale dużo bardziej taktyczna i przemyślana a nawet proste enmy encountery w 90% przypadków są ciekawsze. Walka w baldurze jest dobra ale jednak widać ograniczenia w tym co mogli zrobić przez zasady dnd.
@nothingbruv_ He says it in general sense? You watched it this time but audio was off? His ,,made up criteria" is counting frames since start of attack to dmg and comparing frames (less than 20 in 60 fps is <333ms) to average raction time for humans (200ms). Arguing with you is waste of time.