📢TriFlow: Generating Artist-Like 3D Mesh Topology via Nearest-Vertex Vector Fields (ECCV'26)📢
Compact 3D meshes with clean, artist-like triangle topology - structured connectivity you'd expect a human modeler to make🙂
🌐https://t.co/PsrCkwUrCJ
▶️https://t.co/nlLTliWEEa
I just released an all-in-one tool that lets you extract textures from any perspective, turn them into seamless textures, and use them on your 3D models.
#gamedev#indiedev#gamedevtools#itchio#indiegame
Este tipo le enseñó 3D a toda una generación. Acaba de rehacerlo desde cero para Blender 5.0.
Todo el pipeline 3D en un solo vídeo:
→ modelado no destructivo con modificadores
→ texturas PBR y UV unwrapping
→ glaseado con shrink wrap y edición proporcional
→ el nuevo Scatter on Surface de la 5.0 para los fideos
→ iluminación, profundidad de campo y renderizado en Eevee y Cycles
Gratis y completo en YouTube.
Te dejo el vídeo aquí ⬇️
Introducing CozyBlanket Pro
A next-generation mesh optimization and cleanup toolkit, built from the ground up with AI-assisted retopology, cutting-edge UV tools, and powerful tool system to transform complex geometry into clean, efficient, production-ready assets.
Much happier with these updated thigh correctives!
A big improvement from my original setup, but still isn't perfect when pushed to an extreme.
The thigh squish is handled by shape keys, and the calf+hamstring are b-bones with transformation constraints😄
#blender#rigging#rig
Don't be afraid to start over!😅
I wasn't happy with my arm correctives, so I completely reworked them...
It definitely looks and feels more natural now compared to how it was before. I will probably see what I can do to improve the thigh corrective next
#blender#rigging#rig
IT'S RIGGIN' TIME! 🦾
Here's a new rig that I created in blender for my most recent character.
It's a beetle-like wing structure on the back, which opens up with some thrusters hidden underneath it.
Enjoy ✌️
#b3d