Smol .22 Weapon Showcase for my game.
Fallen Valkyries: Prologue Wishlist now on steam!
An anime wave-based arena shooter game.
https://t.co/FOp4LGbC2c
#FallenValkyries#indiedev#gamedev#インディーゲーム
Improving first person view.
Overall, it might look a bit strange right now, but let's go with this for now.
Fallen Valkyries: Prologue Wishlist now on steam! https://t.co/FOp4LGbC2c
#FallenValkyries#indiedev#gamedev#インディーゲーム
Fallen Valkyries: Prologue has officially reached 1.7k wishlists! Thank you all so much for getting us to this point.
But let's not stop here. Let's keep going!
https://t.co/R2zSlgchsx
@kitsumate I simply connected the color directly to the emissive channel with a suitable intensity. Then, a Fresnel effect was used to define the rimlight, which was connected to both the roughness and specular inputs. It is not a complex setup, but it is not perfect.
Aether Roads, made during the
Road Trip Game Jam, on https://t.co/RnBHX3eGWD
https://t.co/EjK13Xdnmv
A visual novel, point and click management game.
Your goal is to reach the target altitude of your airship before time runs out.