#๐๐๐๐ญ๐ต ๐๐ฎ๐น๏ฟฝ๏ฟฝ๐ถ๐ป๐ด ๐ณ๐ผ๐ฟ ๐๐ฝ๐ฒ๐ฎ๐ธ๐ฒ๐ฟ๐! ๐ญ๐ณ-๐ฎ๐ฌ.๐ข๐ฐ๐๐ผ๐ฏ๐ฒ๐ฟ ๐ฃ๐ผ๐๐ป๐ฎ๐ป, ๐ฃ๐ผ๐น๐ฎ๐ป๐ฑ
Will you support the GIC audience with your invaluable knowledge? Intermediate and advanced lectures await!
โก๏ธhttps://t.co/pYDAHW65CA
#gamedev#indiedev
Also from our #GDC19 tech postmortem: the transition into Fisk Tower in #SpiderManPS4's intro mission. The interior space is much larger than the exterior envelope, and too big to hold in memory at the same time as Manhattan. So we use some careful camerawork to hide the swap!
You might have heard me talk about CIG, an AI conference, in the past. It's now COG, a broad conference on games research that includes tracks for design, education and more - not just AI! I'd really love to see you in London this summer, so make sure you submit next month.
Ooblets is an upcoming farming, creature collection, and town life game where you have dance offs instead of battles!
Iโd love it if you shared this new trailer for it with your friends!
Wishlist here: https://t.co/PATo42IoKZ
More info: https://t.co/VP29x6oUEN
When you are a first time founder, you should optimize for market risk (i.e. build into a new market which may or may not become big). Because you have little opportunity cost, and if it does become a thing, product market fit will carry you despite how bad you are at everything
Releasing Spinning Up in Deep RL, a new educational package to let anyone become a deep reinforcement learning practitioner: https://t.co/AIDXaWzUC9
Next year, we'll teach workshops on Spinning Up at CHAI, OpenAI, and other venues.
Introducing POLO, a framework that lets us learn tasks on the fly like humanoid locomotion and dexterous in-hand manipulation. Collaboration with the University of Washington. https://t.co/dW7nDAaBBy
The hardest part of building a test automation product - names for internal test system clash with names of product components..
test_manager
test_manager_tests
test_manager_tests_manager
And so on...
#testing#tech#programming#automation