Pleasure as always to go on Broken by Concept with Curtis and Nathan.
Curtis, Nathan and Charlie produce some of the best League educational material and I'd highly recommend it, especially since it touches on some of the lesser trodden concepts like mentality, focus and lifestyle.
https://t.co/9JsxX85KpV
In the episode, I chatted a bit about the "vision for jungle balance" and clarified further my position replying to a reddit comment about "perma clearing having no counterplay while ganking also has no counterplay".
On Jungle strategy balance
The main "issue" is that jungle operates on a pendulum. The perfect state is when all the strategies are in harmony. The champions in any given game and the flexibility of the champions involved should help inform what's optimal in any given game. If this becomes too formulaic, we've failed.
There are definitely times when ganking is too strong or when power clearing and farming is too strong, or when counter jungling is too strong.
Our job is to construct game systems that facilitate this balance and then fine tune them to keep everything in balance.
Eg. For a flexible champion like J4, some games it might be correct to 3 camp gank on J4, in others it might be full clear because you have laners that can't receive ganks. In another game you might take red and then go invade because you're playing against a champ that needs to be invaded early. For other Champs like Shyv who can't really gank, maybe only counter jungling or farming are the viable options.
We can acknowledge that there are times when this balance is not met, but understand that we are trying to achieve this reality and it takes a lot of fine tuning to do so.
The point I was trying to make about early jungler power is that recently, junglers in the early levels have been too strong. Whether or not you can be level 4 before 330 and fight the solo laners while they're at crab is too binary of a factor for whether you're viable or not and while we're fine with a laner being caught out in the river and dying, it's got much higher gameplay overall when that takes 1.5 - 2 rotations from a jungler and requires the jungler to think "should I go deep to kill or just be happy with burning flash and counter jungle", rather than a laner dying in 1 shot. Junglers also hit level 4 before laners hit level 3, but if we prevented junglers hitting level 4 before their first clear, it would make 3 camp ganks way too optimal. It's a fine balance.
Most people are probably fine with dying solo to Xin if he's chasing you from river down through your jungle and eventually kills you, but not so fine if you see him and you're just dead. That's what I mean by no counterplay.
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After bootcamping in Korea for 2 months, I'll be LFT for this summer in NACL
Peak 800 LP KR
Peak Rank 1 1647 LP NA
2nd place 2022 academy summer on 100T
Contact: WillNA#5304 or [email protected]
Likes and RT's appreciated :)
https://t.co/tu9ZxRuSep
Went on Broken by Concept with some fellow OCE'rs talking about balance, design, why we can't just do "obvious balance changes" sometimes (even if we want to). Curtis and Nathan espouse great philosophies on healthy relationships with the game and soloq
He's achieved Rank 1 NA status before, and now he's ready to fight for the top spot in Academy this Summer.
Welcome @Will_Na1 to 100A as our starting jungler! #100T
Started this season in d4 and 0 jungling fundamentals. Now, 10 months later, with a completely changed outlook on the game and huge amount of work put in, I'm a grandmaster.
This wouldn't have been possible without @NathanIMott and Saltu community. Watch me conquer EUW now.