I added a scrollable list of all the board states so far
Also I was assuming that the reason the random walk wasn't running into the solution was because it was stuck in the same states, but no it turns out there are a LOT of possible board states. Hm.
These are FIVE cool interviews with cool #gamedev folks working with shaders! ✨
Starting with...
1⃣ The Exquisite Plausibility of @adamshmamshon's Art
https://t.co/6AbWVczdoG
Check the other ones below: because we all need a weekly dose of shader goodness. 😌
🧵👇
I spent most of my afternoon watching little birds skateboarding
They are really talented (so l just edited one but, yeah, l love little birds skateboarding!)
If you want to learn how to I create loops using #p5js / #threejs (and maybe #glsl), join @enjalot and I on https://t.co/z7Z9U8sgTu this Thursday at 3PM CET (PARIS)
I'll share a new tool :)
https://t.co/1GWAcu4qnp
#threejsJourney#observablehq
THE CATACOMBS OF SOLARIS
~REVISITED~
- 8 new visual effects
- load your own images
- built-in screen capture
Coming 18 February to Steam and @itchio.
Wishlist here: https://t.co/hJpQVgagBK
Lately I've been messing around with a stylized lighting shader in Unity, trying to find a way to infuse some painterly texture into a (mostly) physically based lighting setup. Here's where I'm at so far.
#madewithunity#unity3d