This game just gets better and better!
Just one request though… could you update the slightly comedic greeting gestures you get when interacting with other characters? @NoMansSky
6 years ago today we launched No Man’s Sky 🤯
Thank you to everyone who has joined us to explore the universe together 🙏
What a journey it’s been so far 💪🏻
@CadmusWayne@TreasureCoLtd A fully modern version of Radiant Silvergun would make me VERY happy indeed but no matter what it ends up being, this is VERY exciting news!
Spent the evening playing @valvesoftware’s Portal 2. Damn, I’d forgot just how good this was and still is! The physics, lighting and shadows are also fantastic. Can we have an RT remaster please? #Xbox
Can anyone in the #GameMaker community direct me any docs on best practices for setting up an iOS project that nicely handles different screen sizes and resolutions? 🙏🏻
@YoYoGames I’m making good progress following tutorials from @friendly_cosmo but I’m struggling to find guidance on setting up a new project for iOS with regards to supporting resolutions, aspect ratios and asset sizes. Any recommendations for me please? Thank you! 🙏🏻
@XorDev@YoYoGames Very impressive! Reminds me of the cool stuff you’d often see from the Demoscene! I’ll get back to my GameMaker tutorial videos feeling somewhat inadequate yet excited for what can be done
@CadmusWayne@Nix_Dektara@Kuma_Makuru@yyhsphp I never had a SNES in those days so I didn’t get chance to play it but it looked very similar to Lotus (which I’d played to death on the Amiga) so I don’t recall ever being that interested in it.
Just finished Kena: Bridge of Spirits on #ps5. What a truly wonderful experience! Thank you @emberlab, but who is Kena? - I need to know more! I’m diving back in to collect and complete 100%!
10 years of mainly lurking and not finding Twitter that interesting. I’m now giving it a proper go to see if I can get my toe in the door! #MyTwitterAnniversary
Just completed my first hour or so on #Returnal#PS5 and oh, it’s good. It’s REALLY good! Got so many classic sci-fi vibes from all areas of production. Very well done @Housemarque!
@pixelhenk Yeah, I remember Terry Lloyd speaking very highly of Dan but I didn’t really know who he and you were at the time. Some VERY talented people passed through Eurocom during it’s history. Yeah, Radiant Silvergun and later, Ikaruga - still two of my favourite games!
So after Clockwork Games closed in 2001, I joined Derby-based developer #Eurocom. My first game was #HarryPotter and the Chamber of Secrets for #gba where I worked on the Cut Scenes, Front End and Quidditch. It was a nice change of pace!
#gamedevelopment
The ultimate accessory for playing Shadow Man Remastered? Just saw this nice breakdown by @digitalfoundry@dark1x@Dachsjaeger https://t.co/TbXehvGyk7 and I knew I had this in a box somewhere! 😎