In our upcoming Season Zero release we'll introduce MILD, a test currency designed to stress the economic loop before bringing the game fully onchain.
This lets us fine-tune the faucets, sinks and the core gameplay loop with real player data. You'll use MILD to extract Shards, pay for gear, consumables and more.
Quick update on the Backpack release.
We’re doing final testing before submitting to Epic. Targeting this weekend for release.
This is a critical piece, bringing player inventory management into the game. We’ve got some exciting plans for the release following this one, which will bring the full extraction loop into the open world.
LFG Wilders 🦾
I am working on a private community called 'The Wilder Code'. It is for anyone who wants to learn how to code or vibe code.
Will be free for all Wilder World NFT holders. My hope is to share my ~30 years of experience coding with anyone who wants to learn.
🤝
We built AURA to solve our most complex technical challenges in gaming, distributed systems, crypto, and AI.
It is close to being a frontier-level harness and in alpha. It's automated dev system cooks hard for long-running projects and tasks.
Completely open source.
Quick Update:
TLDR:
- We are pushing for two major updates over the next several weeks focused on our first version of the economy.
- Given the importance of getting the economy right, we are first going to launch a test version called 'Season Zero' as a test season.
- Season Zero will not have items at risk or use real WILD to ensure the gameplay loop and economy work correctly.
- After Season Zero we will move everything onchain and the stakes will become real. Doing this test run first will give the community opportunity to provide feedback on the system before it goes officially live.
- This is not the only gameplay loop we are developing, but it is the first and main flywheel for the initial game that we believe will be sufficient to grow a solid player-base.
The Season Zero Loop:
1. Breaches. Run breaches in-game. Agents drop Shards, MILD (test database currency) and consumables into your backpack.
2. Equip / trade. Move items from your backpack to your loadout. Trade and exchange with other players on the black market.
3. ATM. Convert your MILD into usable currency.
4. Neural Station. Extract a Shard (small MILD fee) into a game item.
5. Storage. Offload game items into storage that persists across sessions for the season.
This loop will roll out over the next two releases, which were are aiming to have live by approximately June 15th.
After that, we will move things onchain, and proceed with opening the full island in two subsequent releases.
More Information:
Backpack:
Your backpack is at risk. Loot from the Breach sits in your backpack. Die or fail to extract, and you lose it all. Nothing is safe until it's in Storage. Bank it, and it's safe in across sessions.
Progression:
Season Zero introduces a simple leveling system. You progress by completing Breaches, but only successful extractions count. If you die or fail to extract, that run gives you nothing. Each level unlocks new gear and weapons as you climb.
Dailies:
Daily tasks and missions are introduced and tie directly into your progression and pay out a small sum of WILD on completion.
New Hero Locations:
Season Zero brings a wave of new hero locations to the city: the Bank, the Storage Unit, the Neural Station, WcDonald’s, Neon, Pistons repair shop, Tavern, Bodega, PawnShop, the Black Market, the Police Station, and the Hospital.
On AI:
We are continuing to make significant progress on the AI front with AURA. Many Wilders are now using this as their daily drivers to code, create videos, images, and 3D assets, as well as their own custom agents.
In terms of Wilder World, the two major points of integration are: agent creation and 3D asset generation.
We are aiming first to roll out in-game agents that you can train and control, starting with enemy agent NPCs. In short, Wilders will be able to control and train Agents with live wallets outside of the game that will operate as the core loop, with their own zero identity (ZID) and wallet on Z Chain.
After this is live and working we will move into 3D asset generation and begin to integrate user-generated content. This will take some time, but be powerful and novel when fully up and running.
In conjunction with the strong foundation we've built we believe these AI features can take things to the next level.
We're closing in on full inventory integration in Wilder World.
This is the center of gameplay + economy and the last piece to unlock the full v1 gameplay loop.