Unity to Unreal Day 5
Pros:
Starting to love Blueprints, and how they make other graphs like materials, animation etc feel intuitive.
Cons:
Have way more to learn, but in game UI/Widgets don't feel as seamlessly integrated as in unity.
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Unity to Unreal Day 4
Pros: Beyond the marketplace, GitHub is full of great (free) example projects!
Cons:
Still so many systems and UE arcana to learn 😅
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Unity to Unreal Day3
Pros:
The different Editor "modes" are great, learning shortcuts really pays off.
Cons:
Laptop dev is tricky, you really need two screens for all these graphs 😅
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Unity to Unreal Day2:
Pros:
Epic Marketplace is awesome.
Cons:
C++ is clunky, and Jetbrains rider is the only "fully functional" IDE? 😅
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