hey! i'm directing this game with @pixelhavokk (we both handle too many things to list in the remaining space on this tweet) and now that it's been a day and I've gotten more than an hour of sleep, it's time to talk through the process on this trailer a bit i think! cool
@gracedrawsstuff the fucjing smash cut to skeletons in the latest episode had me rolling. the comedy beats this show manages to hit without undermining the horror/thriller stuff rips. most remedy games television show in years
For the record, if you're trying to contact me on here: I do not have access to messages because the man that bought the website has made them inaccessible.
@PressFreedoms@TheMG3D my favorite thing about this hideous abomination is the fact that it has generated a set of arms from two completely different people and you did not notice
@tonestirade been saying this since 2010. this isn't even the best example. the stuff that shows this most is the way scott pilgrim pulls the same compositing transition tricks (slide foreground object laterally to act as screen wipe) as a scene to scene, not just a shot to shot
@Gertywood5@VahnAeris@joerussotweets actually i do remember when they said dot com companies were a bubble. and they were. and it crashed like this will. do you remember https://t.co/YrlU4xwTOt?
you do not. because now it just redirects to petsmart. because the bubble burst.
@VahnAeris@Gertywood5@joerussotweets being able to muster some degree of pathos is kind of the whole ballgame here, so it makes sense you don't value it.
bad luck when the bubble explodes
@VahnAeris@Gertywood5@joerussotweets i know this isn't because i directed a commercial video game. one with a lot of traditional animation and cinematics! because i worked with people, i could explain a vision to them that they understood, and they trusted me.
a computer does not understand and it does not trust.