@ErisMakesMaps People will have an idea if they're qualified to do it and could show that they are by putting together the materials asked for. Since it didn't look like a serious proposal or intent to follow through, and didn't contain anything solid, I moved on.
With my job change this year, I probably won't update @NewMapIdeas any longer.
If there's a Marketplace partner or otherwise prolific creator who is interested in taking it over with similar content, DM a plan and some sample tweets to that account. Otherwise, I'll retire it. 🙂
@PanossaYT Do normal arena shooters have small replay value? They seem quite popular.
Hard to imagine that time-based level mechanics would shorten that any.
@PanossaYT A series of linear events occur for a set period of time, as you, the player, compete against other players however you wish. So you know at a certain time, perhaps a landslide happens and blocks a path, or a silo opens and allows teams to vie for control of a superweapon.
I spent this morning making a resource pack that turns all the mobs into heckin' chonkers...
(I'll post the @MCPEDL link to the "Heckin' Chonkers Resource Pack" once it gets approved) 😋
Ask the player to engage in increasingly bizzaire tasks until they crack and try to escape the confines of the cult they’ve accidentally found themselves in.
Grey goo doomsday scenario: fight off an invasion of silverfish nanites, which regularly destroy a block and summon another nanite. Destroy them all before they can replicate so much that they destroy the world... or crash your game.
A tower defense map where you rule an office space with an iron fist. Employees try to make their way to the exit at closing time, but you can distract them with cake, side conversations, and extra work.
A puzzle adventure map that has the player switch between the nether and an overworld that looks identical to that nether, but with water instead of lava.