We're slowing down this clip by Sergio Pablos and looking at some of the in-betweens and breakdowns. There's a couple great moments of lead and follow and interesting choices with the arcs that are worth studying.
Someone asked me for the Armor Games intro I made back in 2008 and it made me curious if @ArmorGames still uses this... YES THEY DO!
Anyway here it is in 4K (or whatever socials compress it to)
I had a few people ask about it so heres a node breakdown of the shader I made in my last piece! A mix of helpful tutorials and some look dev challenges led me to this result. Ill def look at improving it further in the future
@noridoesvr Wait- select a few more dots in brighter lighting? What does this imply? I imagine selecting the dots is supposed to be the eye-tracking calibration. Looks similar to how other headsets do it. Are they gonna rely on ambient room lighting for eye-tracking?