I’ve been thinking and iterating for a few years on how we might define expectations of seniority in simple terms. These are through the lens of design, though I suspect these translate to engineering, product, and other disciplines.
Seniority model is in this thread:
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@kylietimpani@mizko +1! The work produced by the candidate will have certain needs or scope. The abilities of the candidate will be at different levels. The employer may not be clear about who they are looking for. Few candidates frame their work for the employer & position their skills accordingly.
@mizko A clearly articulated cover letter can do the same too. It sounds like the portfolios you’ve reviewed have not provided enough examples of visual design which is a need for you right now. Was this need clearly requested up front?
@mizko This statement carries some bias. If the hiring manager needs a designer to drive the creative direction then great. An experience may not always need creative direction though. It may need strategic, business or design direction more than the visual communication of intent.
@mizko I think this is a pretty broad statement & it might send the wrong message to UX designers starting their career. UX case studies should have an emphasis on the core skills of UX design. The way the designer thinks, acts & empathises with users & their team is important to see.
@jesseddy Awesome! 🙌 Yes, I can even relate to that 😁 For fun and whimsy I would seek a mentor with an illustrative core skill. They can share tools, how they optimise the exploration process, and any tips for injecting this as you say into the UI and UX.
an interesting exploration of whether #softwareteams can learn anything from more traditional creative teams (architecture, film).
key quote: "software teams are missing the unwavering vision of the end #product".
https://t.co/LgTpgwWVrX
@Lifeofmle@jesseddy We’ve tried Abstract with some success. Have you tried it? A lot of effort was required outside of the tool to put a process in place to manage, govern, release and roll back when required. Did the job for 4 designers. Next time I’ll use something lighter 👍
@jesseddy On teams of designers, who are almost always on Macs, and for projects that have pre-existing design systems, I find Sketch the best. It’s plugins for management and support for versioning are more important at that scale.
@jesseddy I use them both 😄 On 1 project, Figma was great for collaboration across Windows and Mac. It’s prototyping was helpful too which meant no additional tool (e.g. Invision). It worked for a small, greenfield project and we didn’t make a large system.
The most underrated #uxdesign skill is delivery. Design impact is not measured by the number of likes on your Dribbble page, but by the impact you've made on your users. Engineering and Customer Success are crucial stakeholders if you want anything to get shipped and used. 1/8
@jesseddy If you're looking for a similar pattern at the tablet and desktop breakpoints, I would look at 'drawer' and 'trowser' type of design patterns. Intuit have these well documented - https://t.co/PEeJFmggIq & https://t.co/S1jRxSQV8T
@jesseddy The cutting edge examples will be in the mobile space. I would look at native keyboards that come with OSs, custom keyboards for messaging apps etc. Khan Academy have a good, open source example, which is geared towards math input and math expression - https://t.co/2iCRgjgkT3