@NoheDev@antigravity When the context is getting long and I add multiple audio files, it messes up - its like it did not even receive a audio file. Other times it works properly
@NoheDev@antigravity It removes code it assumes is unnecessary without asking first. It aggressively simplifies logic, error handling, validation, and even user-facing text, but those parts are often intentionally there and should be preserved and not removed unless specified
@NoheDev@antigravity When the context is getting long and I add multiple audio files, it messes up - its like it did not even receive a audio file. Other times it works properly
Another bug
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@NoheDev@antigravity It removes code it assumes is unnecessary without asking first. It aggressively simplifies logic, error handling, validation, and even user-facing text, but those parts are often intentionally there and should be preserved and not removed unless specified
@antigravity it is really bad at system design I have to literally review the code again and again and tell it what exactly it has to. Then it will say you are thinking like a senior system design engineer actually those are basic things it must add. I must not tell it manually
@antigravity it removed the code which wasn't supposed to be removed.
When I am making code changes in a particular file it tries to minimize the code - even though I didn't tell it that the code was unnecessary - it thinks it's unnecessary and removes it - fix it 🤮
Cyberpunk-ish ⚡️
Maybe not an entire city…but at least one rainy alley built with #threejs + WebGPU that weighs only 15 MB.
Live link: https://t.co/CRsedUgAIp
This is also a sneak peek at some of the techniques that @sea3dformat and I will be covering during our workshop at @threejsconf. More on that below 🤗
I hope you like it
#WebGPU #creativecoding #threejsJourney
@Andersonmancini@sea3dformat People don't understand three. Js power. They don't even give a damn about learning 3.js.
They just vibe code low quality 3D models. Your work is really good