@Mortdog I think Ixtal nerfs are not necessary especially the ones concerning reroll, the tempo is a lot faster it is harder to win rounds in stage 3 and early stage 4 compared to previous patch
@LevynFPS I thinking the changes are interesting and will be fun, but a lot of unlockable units are very flexible now and can be played more frequently that changes essentially everything. New comps will emerge, and you will play the game differently (Galion every game?)
Hey everyone. I wanted to take a moment to talk about some larger changes to the unlock mechanic coming in Patch 16.6 (the one in 2 weeks), and what you can expect from that patch.
So as we've seen Lore & Legends develop and has been in players hands for a few months, we've learned a lot about what has worked and has been less successful with the unlock system, which was one of our bigger swings for TFT in a while. The thing to talk about today has been the accessibility of divergent paths, and how the more restrictive unlocks hamper the ability to make adjustments as the game goes on. We've made a few minor adjustments each patch here (things like making Kennen or Kaisa easier to access) and all of these have been successful in opening up new strategies. So in Patch 16.6, we're going to take this to kind of it's maximum, and ease up on pretty much every unlock condition.
The goal of these changes is that there is still a minor "hoop" to jump through to unlock champs, but that it's the easiest possible version of it so that if you want to pursue those lines, you have complete agency to do so. Here are some examples of changes you can expect.
-Darius: Have Draven Drop 1 Gold >>> 1 item equipped to a Draven
-Nidalee: 2x Two star Neeko >>> Two star Neeko with 3 items and Level 7
-Rift Herald: Void for 8 combats >>> Void for 2 combats and Level 7
-Veigar: Unit with 2x Deathcap >>> Yordle with 1x Deathcap
We believe these changes will breathe even more life into the set with 100 champions, and open up more ways to play then before. We also believe it will lead to some valuable insights on the unlock system as a whole.
This change comes at an exciting time in the competitive calendar, with Regional Finals and the Tactician's Crown right around the corner. We expect this will require players to explore new builds and open up lines, as they head towards the end of the set. We hope it will be exciting for players, viewers! One final challenge for the competitive scene in Lore & Legends.
We're aiming to get these changes onto PBE as soon as possible. I'll post again once they are on PBE so competitive folks can practice as early as possible, as well as give us any feedback around any glaring issues they see (hopefully none, but better safe than sorry!) Again, we do believe this will make an already fun set even more interesting...but let us know once you get your hands on it. Thanks everyone, and I look forward to seeing how everyone enjoys!
37th in Paris. I played some of the best TFT games of my life.
11 games were a bit too many for one day and I was exhausted by the end.
Tier 1 and worlds I am coming
Rolling the dice on greatness with our newest team! ๐ฒ Watch Kevin, Deis1k, Noel, and xus0o shuffle the meta, dominate lobbies, and pivot their way to TFT glory. Welcome to the kingdom gentlemen!
๐ฉ๐ช@kevinparkertft
๐ท๐บ@Deis1k
๐ญ๐บ@Noeltft1
๐ช๐ธ@xus0o#TFT#TeamRRQ#EWC2025
got day 1'd sorry. I did not think I was going to be that nervous, I just got brain lag a lot of times in my games and couldn't perform properly.
Cheering for
@kevinparkertft
today, he needs to drop a bomb to make day 3. @HIGHROLLERS_TFT