Check out this explosion effect by @Nolkaloid, created in Godot using animated noise, vertex displacement, and layered effects. 💥
Check out the breakdown: https://t.co/ZMUYxuZ6Fe
#realtimevfx#godotengine#indiedev
.@Nolkaloid broke down one of the explosion effects from their Pyrotechnics VFX Pack for Godot, using animated noise, vertex displacement, and layered gradients. 💥
See the breakdown here: https://t.co/ZMUYxuYyPG
#godotengine#realtimevfx
Some people in the comments and reposts talk about this being backlash, but even just pragmatically, in programming, the web has really been flooded with AI generated material.
I barely use search engines anymore for anything related to coding, I go straight to places and people I can trust.
There has always been a lot of content made by younger people, tutorials, and that's okay for me, at least there was a lot of actionable material on things anyone can test and write about like "how does this API work." Plus to get good at teaching and writing, you have to teach and write. A lot.
Now anyone can produce a believable write-up on anything within minutes.
Some people actively generate content in a constant loop to span many topics and try to grab many search queries, and it works.
A lot of it is seemingly correct, but only seemingly.
@passivestar_ Great work! However I feel like it makes the UI more cluttered and less readable in some areas. For example the spacing in the trees (scene and filesystem) is very tight, and the tree outline was removed ?
GDScript Formatter can reorder your GDScript code for you!
Signals and variables first, then built-in Godot functions, then public and private custom functions, etc. It follows the official style guide.
It's open source, written in Rust, and runs fast.
Give it a try: https://t.co/LaEDOH2yFV
Tiny Glade is out NOW on Steam (Win & Linux) 💗🎉
Thank you so much for following the development and being so supportive of our little diorama builder.
We hope you have fun, and I can’t wait to see what you make 🤩 If you post your glades, add #TinyGlade so I can find 'em :D
Lots of programming best practices are about decoupling code.
However, the gameplay code of video games is largely about having unrelated things affect each other in dynamic ways.
So there is conflict between independent code and dynamic gameplay. I have learnt to accept that.
📅 259 days
🧮 3,520 commits
👤 521 contributors
We present to you: Godot 4.3 ✨
https://t.co/RwxLG4ToVS
We hope you enjoy the new release page format as much as we did preparing it!
Plushie giveaway 🧸
To end our fundraising campaign on a high note, two of you can snatch the little guy for free!
To enter:
1⃣ Follow @Makeship & @godotengine
2⃣ Retweet
This closes on 28/07/24 at 21:00 UTC. Winners will be picked by Makeship on Monday.
Good luck everyone 🍀