I wanted to talk a little about my indie game Moonveil Harvest.
It’s a cozy farming sim inspired by others in the genre, but mechanically it takes a lot of inspiration from a very specific Minecraft mod: Mystical Agriculture.
You can grow mundane crops, but the real progression comes from cultivating different “Essences” used for Research, Machines, and Magic.
I wanted to keep the game cozy, but still have moments of tension, so I’ve been working on a randomized dungeon system.
Dungeons are sets of rooms that reset every day with mini-bosses and a main boss that you and your friends can take on together.
I’m aiming to take part in the steam Next fest for February 2027, I’m really excited to show it off!
@holofortgame Personally I like watching each step, you can see the progress happening!
Question: Is it like rimworld with everything on one plane or is there separate Z levels like Dwarf Fortress?
@lfhV4aM5N425153 Very much experienced this haha even experienced users can struggle.
I find that you assume this is their first game and it makes designing a bit easier
I’m only going to make them as smart as I need to make them.
Green slimes will just have a basic “found target, attack” AI but I’ll give other colors different tactics, say grouping or surrounding.
I’ll be working on the green slime AI this week and being able to attack them and the player!
My #ScreenshotSaturday update!
I've started work on enemy AI and imported the commissioned assets for follow up attacks.
The groundwork is done, so next week I'm going deeper on combat.
#IndieGame#IndieDev
Happy Halloween! 🎃
Here's my submission for #ScreenshotSaturday as well!
The Day/Night lighting is well underway! A sneak peak at the Autumn UI as well! Eventually more than just the UI will change visually.
#Pixelart#GameDev#IndieDev#FarmingSim
A little different than my regular posts but, I thought changing the tone from time to time would be a nice change of pace!
Seems like a pretty good trade offer to me though!
I had a couple of friends help me test multiplayer in Moonveil Harvest, and I’m happy to say… it works!
Seeing other players running around the same world for the first time is such a cool milestone, it’s one I won’t forget!
There’s still plenty to polish, but multiplayer is officially up and running!
#GameDev #IndieDev
In an attempt to appease X I will try to post more, even if there is no media attached.
I do genuinely enjoy replying to comments and when people take an interest in my game though!
So hopefully this helps with finding my people ☺️
#gamedev#gamedevelopment#indiedev
@ConnorEllison Yeah! I'm still debating if I want to add an option to scale each block independently (Hotbar, Clock area.. etc)
and yeah, each season has different plants to cultivate as well as the world!
Thought I’d share some work I’m having commissioned! It’s an update to my UI.
The details will change based on the season!
I’ll post the final result once it’s finished!
#pixelart#indiedev#gamedev#indiegame
Hi! It's been a while but I'm here with another update,
I got the foundation for my Network code finalized and I'm please to announce that Multiplayer is functional! 🎉
I plan to include it in the future Demo so you can play with your friends!
#MoonveilHarvest | #IndieDev | #IndieGame | #GameDev | #ScreenshotSaturday
@TEleninovski Thanks! GLSL is still new to me but it seems pretty straight forward so far, nothing too crazy.
I been working on partial occlusion vertically and horizontally, I might just throw in a grass tuft asset at the edge’s instead of changing the pixel colour to green.
I've been messing with shaders to get an "in the grass" look, and I'm really happy with how it turned out.
I also swapped the tall grass texture and reused the old one for collectable plant Fibers.
#MoonveilHarvest#IndieGame#IndieDev#GameDev#PixelArt