So I've been working on this darn tool for a month and a half called AnythingButBlender. It built for Unity, been wanting to share it around and get thoughts.
It has everything you need to sculpt, fit clothes, and fix topology/weights in Unity. #vrc
https://t.co/Zt8ESfJJml
If you find any bugs related to AnythingButBlender please let me know via DMs or my contact email (on booth) so I can get it sorted for the next update in the future.
@xxirael I thought about this when starting but I couldn't really figure out how plausible this would be. Having some sort of weird internal server client streaming between blender and unity is a whole-nother can of worms. Especially without lag.
@MrM0dZ Weights piggy back off same framework, ABB keeps track of 2 things, the original weights associated with the FBX, and the changes you made.
If you make changes you can always revert. It handles weights as just data changes on upload too and is avi specific!
@MrM0dZ Everything is done through NDMF on modular avatar, it never touches the FBX. It compiles the created+non-animated blendshapes on upload/playmode. Its avatar specific and hooks via the avatar descriptor.
Make your avatar's clothes fit however you want!
Refit any clothes to any avatar - no conversion profiles needed.
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Extremely psyched to finally release NewFit!
This is a VRChat Unity plugin, which adds clothing physics and body collision, to let you refit clothes however you want.
It can be used to refit clothes from other avatars, or to "pose" and alter the clothes.
It can also:
- Automatically repaint the weights when you are done
- Automatically fix movement clipping
- Save as a toggle
- Save as a blendshape to use with gimmicks
Available on BOOTH and Jinxxy:
https://t.co/YWgJYBRBWT
https://t.co/qcaAgBOQGN
#VRChat交流診断 #VRChat #VRC #VRChatFashion #VRC衣装 #VRChat衣装