@DEVIN__SETH Working on a new game that puts more effort into motion and physics, with cinematic lighting, destructible environments, and skill based PvP melee combat. Still early… but making progress!
https://t.co/0fqmdXdJCz
Yesterday the Kings Room was mostly grey stand-ins with no real textures.
Today it's got torn iron on the hull walls, debt racks, oil bowls, a hoist frame, the hearth, and brick panels in whole and broken versions, so the walls have something to break into.
Lighting's still placeholder and there's plenty of grey left. Getting closer every night.
@Stacki_TV Torvane. An R-rated third-person slasher with skill-based melee, movement that flows instead of snapping, and an arena built to break around you mid-fight. Early in development. Follow along for the devlog.
@EmptyGamesIndie Torvane. An R-rated third-person slasher with skill-based melee, movement that flows instead of snapping, and an arena built to break around you mid-fight. Early in development. Follow along for the devlog.
@JacobIndieAdv Torvane. An R-rated third-person slasher with skill-based melee, movement that flows instead of snapping, and an arena built to break around you mid-fight. Early in development. Follow along for the devlog.
@Aereotalpa314 Torvane. An R-rated third-person slasher with skill-based melee, movement that flows instead of snapping, and an arena built to break around you mid-fight. Early in development. Follow along for the devlog.
@Deep_Monolith Torvane. An R-rated third-person slasher with skill-based melee, movement that flows instead of snapping, and an arena built to break around you mid-fight. Early in development. Follow along for the devlog.
@CyrylSzmit Torvane. An R-rated third-person slasher with skill-based melee, movement that flows instead of snapping, and an arena built to break around you mid-fight. Early in development. Follow along for the devlog.
@RoboFarmGame Torvane. An R-rated third-person slasher with skill-based melee, movement that flows instead of snapping, and an arena built to break around you mid-fight. Early in development. Follow along for the devlog.
@AlonelyCat31 Torvane. An R-rated third-person slasher with skill-based melee, movement that flows instead of snapping, and an arena built to break around you mid-fight. Early in development. Follow along for the devlog.
@TortiousStudios Torvane. An R-rated third-person slasher with skill-based melee, movement that flows instead of snapping, and an arena built to break around you mid-fight.
@TheGamerSection Torvane. An R-rated third-person slasher with skill-based melee, movement that flows instead of snapping, and an arena built to break around you mid-fight.
Tip if you're making art with Claude: screenshot its own render and draw right on it. Circle the part that's wrong, or draw a line for the angle you want.
I drew one line where his knuckles should sit and Claude nailed it on the next pass.
A photo of a real clenched fist helped too.
Took five tries to give my fighter a real fist.
Try one tucked his thumb inside his fingers. Throw a punch like that and you break your own thumb.
Then the fingers bent backwards. Then the pinky and ring finger pointed off the palm. Then the pinky knuckle sat too high, so I drew a line where it had to go.
Number five is the one I signed off.
Then I found out no move in the game uses it yet.
How I got it right is in the reply.