@AlaChebbi9@RealJellyLord Is it possible to split the large GameAssembly.dylib into separate parts and still have Unity3D load the project? It might be possible to load/hook existing binary code with dynamic linker tricks if it just calls back into the engine and not OS.
@sonic_hedgehog@sonic_hedgehog For Russian language, please ensure it is not the same level of quality as Sonic Forces translation. That had lot of mistranslations becoming memes.
@RealSexyCyborg https://t.co/Bu38hPlERO should be the right one, https://t.co/59V7DOUGIo might be the extra they are not actually required to share. However this is just for one of their models while they have dozens.
@Brundle_fly_@Mariogrip@Unihertz Sorry for the months late reply, but I'm cooking something at https://t.co/XGxvGciD8j and managed to compile some kernel parts (Bluetooth and AppArmor) as modules. If you have Telegram, ping me at https://t.co/FZ55LkF1bl
@fi1ippz@sampavlovic Are those patches avaliable somewhere? Would love to try this with Droid 4. There were no musl/glibc incompatibility for userspace libs?