@IlyasseL_ Generated via photonโsplatting method for generation of 2D still, sequence, or mp4 in different formats. This goes as light texture (not gobo) and does basically the same thing as you approach does and behaves as light. Just finished a addon with it that adds volumes as well.
#b3d#blender#caustics
Simple html that works in Brave- & Firefox nightly, safari...
Tested on mac, but should work on win as well.
Used AI for blender not with blender !!! ๐๐
@kushirosea Nah, look at your videos & how you build with your addons, no way that ai can do it in this time for the cost of the addon. this would take for ages and cost $100 in AI to build one of your robots. Creativity would be lost in this workspace. addons are needed for repeditive tasks
@alihanworkss @kushirosea That's an old Pi menu from SAM, that's not available anymore on gumroad. You need to go & fill some lines into the code with the pie entries like "mesh.ngon_loopcut_operator"
... Ask @kushirosea if I'm alowed to share, then I can send you the Gumroad addon version!
@hendrikstreeck Der Mann der alles besser weiร als der Rest der Welt und Fakten mit Mutmaรungen ersetzt. Das ist nur Politik und nicht Ihr Job. Sie sollen Lรถsungen finden und keine Verbote. Sie als Angestellter von Deutschland, also dem Volk, sollten dem auch nachkommen.
@kushirosea I would say yes! It's 'impossible loopcuts' you can create with it. Usually I would use the knive, inset, bevel or offset for this WITH cleanup...
But this way... :-)
@cvELD_info Ok,... I would put a note in the discription if you are selling it. Or use a virtual machine with linux and/or mac to test or give it to some beta testers. And let the code check by another AI, usually they create a lot of unnecessary code ...
@GachokiStudios then don't forget to merge by distance, because you will end up with twice the verts at the middle of the two beveled sides (the same spot in the center),....unless you use the blender version 5.0 where they try to solve this by default...when beveling...
@OutersideLtd That is nice. So detailing a scene would be easy. If it's rocks, murooms, twigs, or trash in a city scene...
And unlike the other solutions it looks like you can emit meshes if I've seen it right and pile up meshes.
Many scenes suffer from unreal manual asset placements...
@IlyasseL_ HighPass Sharpen is what I spend my compositor setup.
Maybe it's an idea here too since it delivers better results than the other sharpen options.