@arhumSearcher I don't understand why all fps animations nowadays have to have those quirk-chungus twitches and bobbing, as if the arms are made from noodles.
It makes the animation feel worse, yet here we are.
@ZeonFan79 The tourists from nu-Marathon thinking these are concept arts. These were from act transitions... except one which is depicting Pathways into Darkness, and iirc is not official art.
@vladimirdesigns Mmmm, that 256 (by 256 I assume) resolution was delicious. Maybe I'm just an odd fellow but I like that one more than the higher res ones.
@JKoukourakis Oh neat, I don't remember if you've mentioned Lua in your posts before but that's awesome. It's a lot more digestible than C++ for scripting for sure.😅
@JKoukourakis My C++ ain't great but I would love to play around with the engine, if there ever was a public release that is. I don't think I'd get to do much, I'm more of a C# guy after all.
@__silent_ How 'bout 1NSANE from 2000. Love that game. Has better traction physics, damage model, and driving animations than most driving games from 2026 let alone Driveclub.
Now I just want to play 1NSANE again.