What if randomness felt natural without math nodes? @NickPattas delivers a stunning randomized lightning VFX in UE5.7
Full Breakdown:- https://t.co/wdRgO2u19X
#UnrealEngine#RealtimeVFX#TechnicalArt
Writing modern Vulkan applications looks very different now than when it came out 10 years ago.. just found out about this tutorial by @SaschaWillems2 and it makes a great job on summarizing how to do Vulkan nowadays:
https://t.co/R9hVnmGnxc
To enable our developers to estimate a builds performance before deploying it on the target hardware, the Snowdrop team has created Snowcap, a GPU profiling tool driven by machine learning.
The team sat down with @AIandGames to explain it in-depth:
🎥 https://t.co/pHlFk2uXZW
FGED3 adds five new chapters to the series:
11 • Curves
12 • Motion Operators
13 • Models and Animation
14 • Advanced Shading
15 • Special Effects
I'm shooting for a SIGGRAPH 2026 release.
(The cover is not necessarily final.)
This free CUDA course is worth more than most CS degrees.
12 hours that separate library users from GPU engineers.
I watched senior devs struggle with concepts taught in hour 3.
What makes it different:
No hand-waving. No "just use this library."
You build an MLP trainer FOUR times: → PyTorch (the easy way) → NumPy (getting harder) → C (now we're cooking) → CUDA (chef's kiss)
Same model. Same dataset. Four implementations.
By the end, you understand WHY PyTorch is fast.
The curriculum nobody else teaches:
➡️ GPU architecture (not just "it's parallel")
➡️ Writing kernels that don't suck
➡️ Profiling at kernel AND system level
➡️ When cuBLAS helps (and when it doesn't)
➡️ CUDA vs Triton (the comparison you need)
➡️ PyTorch extensions (actually useful ones)
Real talk:
➡️ After this course, you'll read PyTorch source code and understand it.
➡️ You'll optimize models other engineers can't touch.
➡️ You'll be the person teams hire to make things fast.
12 hours. Free. No excuses.
Who's starting this weekend?
(I will put the details in the comments.)
♻️ Repost to save someone $$$ and a lot of confusion.
✔️ You can follow @techNmak , for more insights.
Facepunch's @s8box engine source code GitHub is out!
"s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games."
https://t.co/nbaNUZuC1c
We just dropped a full 11 part course on Neural Shading 👀
If you’re looking to integrate the latest in real-time graphics tech into your projects, this is for you.
Watch here 👉 https://t.co/auDsz31NjL
We just published "The Road to 60 fps in The Witcher 4 UE5 Tech Demo", where you can see how we got 300+ moving characters and 100k+ fully modeled trees and scrubs running at 60fps on a base PS5.
https://t.co/xAgGJu3xeL