...background, but BB is strongest as a highly accessible underwater exploration experience. Scanning unlocks facts and viewable models, and progress brings interesting behind the scenes videos too. Slightly repetitive, but worth it for the sense of wonder it inspires. 8/10 ๐ณ
2-tweet #Review - #BeyondBlue by @ELineMedia. After years on my wishlist, I finally got around to this! Playing as livestreaming diver and scientist Mirai, you get to explore a variety of ocean habitats while tracking a family of sperm whales. There's story in the background...
>encounters, destructive machines and a bleak but hope-filled story, and I was pretty well invested by the end. Excellent sound design brings the machines to life, and a wide range of weapons and tools mean that there's always a solution to tricky enemies. 9/10
2-tweet #Review - #HorizonZeroDawn by @Guerrilla. If I'm honest, I had a bit of 'third person RPG fatigue' when starting Horizon - the usual dodge roll, crafting & perks affair. Thankfully, my opinion changed after I entered the desert section. Horizon is full of challenging...>
(2/2) distractions like visitors, but the game isn't too hard to pick up and you can soon track and exploit a large number of subjects. A dark sense of humour and variety of people to monitor increase replayability, and overall this is a compact, enjoyable game to dip into 8/10
2-tweet #Review - #DoNotFeedTheMonkeys by @Fictiorama. DNFTM is a surveillance-based puzzle game (of sorts) that has you monitoring various situations while also keeping rent, hunger and health in check. The first run can be a bit overwhelming with multiple screens and (1/2)
>6 levels, and there's replay value to be had even if you've already saved the world. Issues are minimal - I found that some of the puzzles bugged after being repeatedly failed, but this was usually fixed by restarting from a well-placed checkpoint. 9/10
2-tweet #GameReview - #OperationTango by @CleverPlays. Op Tango is an inventive
online-only co-op puzzler that has you constantly communicating with a friend to navigate hi-tech traps, crack computer systems and more. Both sides (agent and hacker) have plenty to do across the >
>button, get treasure, run out of space and warp back to sell it' is quickly established, and the glacial pace of leveling and incremental increases to abilities make it hard to feel like you're getting anywhere fast. Good if you want to switch your brain off for 40+ hours. 6/10.
2-tweet #GameReview - #TitanQuest Remastered by @THQNordic. A staple of the slash and loot genre, Titan Quest feels (at least to me) impossibly dated and boring 15 years on. Playing the game for ten minutes is the same as playing it to completion - the cycle of 'mash the attack>
>and puzzle levels. On the other, this is considerably harder than the 'classic' games, and occasionally punitive level design can feel designed to frustrate. TFB may have been better served by creating more (and shorter) levels with a lower overall difficulty level. 8/10.
2-tweet #GameReview - #Crash4 by @ToysForBob. A game of two halves. On the one hand, C4 is a diverse, engaging platformer that always has something new up its sleeve, whether a new mechanic, character or level type. There are plenty of base levels as well as inverted versions>
>Adaptive systems mean you can play just as easily solo as you can with friends, and the main levels steadily ramp up the challenge. An impressive amount of variety is on display, and extra objectives and time attacks increase replayability. A great co-op experience (9/10)
2-tweet #GameReview - #MovingOut by @smgstudio. Moving Out turns the chore of furniture moving into a manic mission, as you throw items through windows, wrangle farm animals and grapple with possessed furniture across the game's 30 main levels and unlockable extra stages. (1/2)>
> The pacing crashes about halfway through so the latter half of the game seems like a masterclass in stalling, and the QTEs feel more punitive this time round. That said, the fighting system is improved, and having made such a large game world in 2001 is still impressive. (7/10)
2-tweet #GameReview - #Shenmue2 by @SEGA. While Shenmue 2 is about four times larger than #Shenmue, I felt that this length showed the cracks in the repeated formula of the series. Countless buildings can be entered, but there are few activities available beyond earning cash...>
>time round, and IO have remained inventive in coming up with new ways to dispatch targets and add twists to missions. There aren't many new mechanics beyond an occasionally used camera, but the core formula that worked for Hitman (2016) is still highly effective. 8.5/10.
2-tweet #GameReview - #Hitman3 by @IOInteractive. As the effective conclusion to the reboot trilogy, Hitman 3 hits the mark with a mostly satisfying finale to the 'Providence Arc'. The usual exotic mix of locations includes skyscrapers, mansions, techno clubs and vineyards this>
>new ones, the original roster is boosted by newcomers, single/multiplayer game modes and challenges add replayability and overall it's a peak #THPS experience. If you even slightly enjoyed the old Tony Hawk games, this couldn't be more highly recommended. 10/10
2-tweet #GameReview - #TonyHawksProSkater1and2 by @VvisionsStudio. No bad words to be said - it's amazing! I only played the old games via my brother in the 2000's, but it's still a blast from the past and a very nostalgic game to play. Classic songs are back along with fitting>