@GorkaGames@CactusaurusDev I'm using a scene capture to render the scene distance and costum depth, compare both and save the result to a tender target used by the virtual heightfield mesh.
@quixeltools@UnrealEngine Honestly why does this look so crisp? Usually Twitter videos heavily suffer from compression. What settings are you using to convert these videos?
Recently, I was working as a freelancer to develop a system in #Godot for combining sprites and meshes to create a 3D pixel art world. I decided to try something similar in #UnrealEngine5.
Time to get back to Fisher's Isle now 🏝️
#pixelart#UnrealEngine#shader#gamedev
The wasp is now finished😀 Did the wing textures again and added hair. Was a lot more work than expected, but I'm really happy with how it turned out.
#gamedev#lowpoly#indiedev#indiegame#UE5
@JugularStudios It's for Fisher's Isle, which I am developing in my free time. You can scroll through my feed to get an idea of the game, or check out my Youtube channel, linked in my profile.