Dash in, spin, fling to the next one. Movement in Antigen Drift, the immune-cell action game I'm making solo. Follow along.
#indiedev#gamedev#actiongame#AntigenDrift
@buzzybats Physics-based, mostly. The wobble actually steers the board, and the camera ignores it entirely. It's scripted to happen dynamically based on your speed, gear, and player stats.
@BurnZeZ@zaiphirion It comes with its own set of problems, but I agree it would be cool to bring something like it back. Also would be a great way for indie devs to connect to potential players and get feedback
@crierlon@joshbedo_ If we're counting hardware you also need a computer to develop a game and publish on steam. I get what you're saying, but it's not a great comparison.
@yano_gamedev The problem is there's no way to enforce it. We already see studios who "forget" about AI assets until called out. No doubt there are tons of non-disclosed AI assets people never noticed. It's easy toget rid of the water marks and synth IDs, so just scanning assets isn't enough.
@SpeedoEdgar@GPrime85 All of them. My day job is enterprise full-stack, and they give me a copilot license that lets me choose. For my own use, I have a personal Claude subscription and haven't switched it off Opus 5.5 since it came out.
@BecomingCaptain Business as usual. There have always been low effort rippoffs made as a cash grab, and platforms like Roblox have always been full of them.
@a_apanasik Not to mention Roblox has been full of awful knockoffs since before AI. It's always been a shitty place where hack devs make crappy games for kids who don't know better.
It''s also not any cheaper to vibe code a complex game yourself instead of buying it. You need at least the $100/month sub or use API tokens. Not to mention making all the art. If it's 3D - anything more detailed than low poly requires expensive specialized models and they still suck and need a lot of manual effort to tweak and rig up for animation.