@mattjohnston_ai@UnrealEngine Well, there is WarThunder for example, so it's not new. But it's still impressive that AI is able to create stuff like this in a matter of days now.
Some more progress on entry for the Epic #MegaJam by @UnrealEngine - water shader/buoyancy and ship both done by Fable. If anyone is interested in a breakdown just let me know :)
@mattjohnston_ai@UnrealEngine Thanks :) Not sure about the gameplay yet (at least it's final form). But you'll definitely be able to command this ship, not sure in which capacity yet. And I kinda wanna do helicopters and jets as well, not sure about the deadline for the MegaJam though π¬
Some more progress on entry for the Epic #MegaJam by @UnrealEngine - water shader/buoyancy and ship both done by Fable. If anyone is interested in a breakdown just let me know :)
Some more progress on entry for the Epic #MegaJam by @UnrealEngine - water shader/buoyancy and ship both done by Fable. If anyone is interested in a breakdown just let me know :)
Some more progress on entry for the Epic #MegaJam by @UnrealEngine - water shader/buoyancy and ship both done by Fable. If anyone is interested in a breakdown just let me know :)
For just generation ElevenLabs is probably the best. But sometimes you need a ton of generations and need to sort through it by hand.
Better workflow: Buy a lot of game audio (SFX and music) on Humble Bundle, they are dirt cheap for what they over at times. Than I vibe-coded an App that kinda works like a sound library where I keep track of all of them, I can listen and import via drag and drop into UE directly. The best though, through metadata and some sound analysis every new sound added gets tagged and context. That allows Claude Code to find specific sounds in there easily and use them. Has support for remixing, on the fly adjusments (with built-in filters like creating a radio effect). Works much better than all the existing AI generators out there.
Lol, this looks insane π€£
If you don't plan to make edits yourself (or just want to tweak in a material instance based on that material) you can tell the Agent to build HLSL. It's easier for them to write and to reason about it. UE5 lets you do this directly inside the material editor, too
Decided to swap themes a bit. Going for modern military now instead of Sci-Fi. One benefit is that you can point Claude to a real reference and have it gather it's own images to model something. Example below. #EpicMegaJam#MegaJam@UnrealEngine