A game I've been working on for a year now about energy, robots, puzzles and the Moon. So here's some Unreal Engine material for you. Be smart, we must train our mind and brain #gamedev#UnrealEngine#UE5
Serge Filin shared a closer look at his procedural waterfall tool, built for strong artistic control in HAWKED.
More custom tools: https://t.co/d6ezFzDWvk
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https://t.co/94BcOHQ24g
HSR 3.0 ; 3.6 CG Arts 3840x2160
- no uid
- no annoying logotypes
- no upscale (and people don't know how to use upscale lmao)
- not cropped