Functional episode select menu done. I'm in the part of the demo where I'm done making maps and I'm now making menus and cutscenes. This game is going to have so many drawn menus and comic slide cutscenes.
Just as a reminder, I am a professional game programmer with over twenty years of experience, and I am looking for work. I specialize in implementing gameplay systems, user interfaces and tools. I think my work on Ultima VII Revisited demonstrates my skills well.
Arkane's games like Dishonored and Prey are huge influences on our dev team, and we wanted to capture some of their emergent gameplay in our world design.
To every indie dev scared to post. Your game doesn’t need to look perfect!
- Post the weird shit
- The raw clips
- A janky prototype
- Just be you!
You don’t need to market your game like it’s AAA. You’re indie, use that as your strength! ❤️
Hey guys. Quite a big milestone to announce. Exactly one month ago today, I began sharing indie games to help increase their visibility.
During this time, we've generated over 100k wishlists for all the indie games we've showcased so far.
Thank you all for the support. ❤️
Here is a minute of Tower of Altheon gameplay from my current playtest build.
Still a huge WIP, but I think it is really starting to come together!
#godot#gamedev