Starting with Mesa 25.1, Nouveau users will get Zink+NVK by default. Unlike most OpenGL drivers which are written to target the underlying hardware directly, Zink is an OpenGL implementation written on top of Vulkan.
https://t.co/5EKnQ6P1gk
To learn modern OpenGL, I implemented an object-oriented graphics library with the specific goal of making it fun and easy to use. I wrote down my thoughts in the following a bit lengthy blog post:
https://t.co/kar6VcVeLi
@opengl#OpenGL#cpp#3d#programming
Still working on #Degine, my custom @OpenGL game engine. Graphics are close to done, working on JSON serialization for the scene and saving settings. Currently can save/load graphics options, and open HDRI maps live (loads and generates 4K environment light in about 2 seconds).
A new OpenGL tutorial is out: https://t.co/tNx5PSIZcm from @ogldev
In this video we learn how to use the derivative functions of GLSL to create an endless grid.