@iamCDome Iβm biased by my own opinions and those of others who are close to me, but I just find it confounding that *that* many people truly think SMG damage *needed* to be *higher* than the current limb multiplier. This smells of possible shitposting. Makes me wonder what the N is.
@brotherb34r@iamCDome I agree, but we should also keep in mind that what streamers want (content) is different from what casual gamers want (fun, usually with friends). So while criticisms from streamers should be considered, it may not reflect what the broader player base prefers.
@HarryVabez *All* of them that used to be popular (and, to some degree, still are). Tbh, the only [NA & non-pro] ones worth watching at this point, who really try to keep positive and welcoming attitudes, are Corky and Supdamore. If I'm including pros, I enjoy hwinn for his positivity.
@PlayerIGN I wasn't a big fan when it was introduced, but I have to say that I really enjoy getting a tac bag and hilariously panzering people. It's brought a fun element to the game that I'm going to miss if they do in fact remove it for casuals.
@TruthfvL1 I'm not sure they ever released an official reason for the "temporary" disablement, but that sounds plausible. But barely anything has made its way into the market since. In fact, with the paid crates with old, rare skins in them, they just monopolized any potential market.π’
@TruthfvL1 Also, reopen the market. Some people who played at the beginning, with rare skins looking to make a bit of Steam cash, will come back and maybe play a few games. Some of those will come back and enjoy it again, and stay around a bit longer.
@AWWDAVEY That's what I'd love to see, even if it's overly optimistic. I've been a big proponent of disincentivizing vets like me from playing casuals, where that kinda arcade trash is fine. If good/vet players were incentivized to play ranked, I think the game would be far better off.
@TheEmergeNC I get the sentiment. For one, partners have to bootlick or they get kicked out now. For another, it's more players. But there are many of us who switched from realistic games who, with every decision toward arcade mechanics, are questioning whether the game still meets our prefs.