@KyusoWhitescale@Purriku_@VRChat We for sure can access em, (assuming you’re not working within amplify) care to share the shader barebones? And or do you have the eye setup functions in the fragment shader as well? A lot of times eye specific stuff isn’t setup correctly, you need to do dat yourself sadly
@KyusoWhitescale@Purriku_@VRChat if you need amplify shader specific stuff on the topic of the shader attributes, (UNITY_VERTEX_INPUT_INSTANCE_ID, UNITY_VERTEX_OUTPUT_STEREO, etc) just throw me an @
@KyusoWhitescale@Purriku_@VRChat unity_StereoCameraToWorld, which is just the inverse view matrix (since thats world to camera), the current render context would be UNITY_MATRIX_I_V (found in UnityShaderVariables.cginc) so
worldPos4 = mul(UNITY_MATRIX_I_V, viewPos);
rayOrigin = _WorldSpaceCameraPos;
@KyusoWhitescale@VRChat you know how many matrices there are right..?
whatcha need? cause theres a good chance they are available, just not documented well enough.
@itskt123 Because none of them have time to play beat saber, and that’s the beatleader server lol you should ask the devs how much money they make from the patreon, I got none!
@Wintrius I feel like the gamma changed.. the texture itself feels flatter. I feel like some colour adjustment would make the right much closer to the left visually. The blacks become lighter, the metal doesnt have AA, all should be fairly shrimple to fix, or not! you've got free will
@Venitex_@vahvVR sus af
https://t.co/ZkEQgcKBCJ
but no matter what, "Auto-update host repo" is not something id like to see on a "not much of concern" type project like this. One update and its all over.