I've been doing simulation and vfx studies for years and I must say, Bifrost MPM is just mind-blowing. The simulation quality and performance are on another level. and Yes, I think it's better than Houdini.
Made in @AdskMaya and Bifrost, rendered with @arnoldrenderer
@BenjiGameDev I used to do this with Animator.Crossfade, but if your game is largely animation driven (eg. dark souls or smth), I find the state machine behaviours much more convenient, there is little code and little coupling to do, and transitions work well.
Managing several enemies at once with the new Spiderweb spell.
Specially handy if you're using long weapons and ranged attacks, otherwise you might get webbed yourself lol.
We're very close to get over the desirable wishlist threshold! Please wishlist and share 🙏
@TheMirzaBeig I think the term morality itself (what it contains) has to be grounded in something supernatural for it even to work. That or we're just arguing what icecream tastes best.
@mielenterveys "MIELI Suomen Mielenterveys ry on yleishyödyllinen, voittoa tavoittelematon kansalaisjärjestö." Miten kassassa voi olla 400k "ylimääräistä".
@mackatap I would limit the level publishing to paying users, then at launch, host some kind of level creation contest for 1000$. This would provide you with a good amount of "default levels" to start.