Copernicus creates an exciting asset develoopment pipeline that blurs the lines between modelling and texturing. For this I created a simple shape with fracturing then texture bomb for the details. Tutorial here
https://t.co/WmHnJbsD7Z
#sidefx#H21#3D
I've been working on with a user friendly PCG system in Unreal that helps to handle rock cliff placement https://t.co/ncjh0fIkQx It's finally live and will be getting more updates and presets in the future.