I am compiling a list on Notify on VFXs and Game studios in AU only.
Could you help me out list a few in here for me?
Ideally companies who do look for talent. Also fill website and type of Studio. Keep it clean! Thanks! VR, AR, Arch Viz and Schools too!
https://t.co/zfqkzqwYgO
I did a tutorial that shows the overall workflow with using a basic brick from making a sculpt, to making some retology, then some uvs, and last a bake.
Have a look and tell me what you think!
3D Game Art workflow in a pinch! https://t.co/usFV1lv92n via @YouTube
I wanted to show how quick I can make UVs in a snappy 4 minutes! So, Set, ready, Go! Shortcuts in the description.
UVs done in 4 Minutes https://t.co/Z1oefZ0lch via @YouTube
I just uploaded this into Artstation, but I thought, that I might as well upload it here. I found of extreme good help both https://t.co/PzyFtRXizm and https://t.co/lim89HgDzw
I did main proportions first of the skeleton, the muscle groups.
This is anatomy study I sculpted during demos with my students, starting with simple bones and moving into muscle groups. Iβll keep updating it as I continue learning.
Anatomy Study via @artstationhq https://t.co/arYt8sWbGj
I gave @marmosetco Toolbag 5 a shot with their bevel baking and emulated the screw exercise. It is an interesting workflow where you have to hard edge the bevel areas and split the uvs. I do not mind the workflow, but I am not in love with how messy UVs will be.
I can see how this could have been better optimized, But also it is one of the most iconic models in the whole game. Who is to argue that this was or not necessary?
I have been very busy making video tutorials!
In this video I cover the basic on manipulating pivot points in Maya while manipulating components.
https://t.co/XTgrh8nKHG via @YouTube
So happy to share my latest portfolio piece at my Artstation, the Sharpshooter! I am glad to see this fella completed! I have put some wireframes in there as well. Let me know what you think!
Sharpshooter via @artstationhq https://t.co/zMW4L0Y6LZ
Sharpened my Plasticity skills and completed this portfolio piece. Also polished my presentation skills with some cool videos showcasing this Switch-like portable console. Check it out!
PlayHandle Gamepad via @artstationhq https://t.co/pwBqF68iYF
Apparently most billionaires have doubled their money from 2020 till now. So I wonder. Are they in a competition to see how much money can they make? Or are they trying to make economics irrelevant?
Is it me, or Google has gone increasingly greedy again? Youtube is bombarding with adds, now they want more money again with the Gmail workspace, and they have removed the 100GB option for storage. Is this just me? I wonder who is the hungry parasite that has sat at the top.
Urg, Best game art direction and they do not show any trailers or anything... for TGA... That is such a disappointment. There is so much work that goes in ALL departments. But to appreciate the artistic side of things it is so important ot show a little trailer at least!
I modelled this can of Coke some time ago. Feel free to take a look! This serves as a benchmark for the level of presentation I aim to achieve in showcasing my work moving forward.
Cocacola Can via @artstationhq https://t.co/lCbd565oDP
Intro to Maya - Lesson 6: Snap Tools
We are exploring how to snap with the grid, how to snap with curves, and how to snap to vertices.
https://t.co/qsJaZQhGCT via @YouTube
@J_Lee_Design Definitely work with symmetry, and have a library of 3D scans from real world museums and objects, and slap em together. Work a lot with being as modular as you can and work with repetition and similarities.