Hey everyone,
Quick update that I never stopped sculpting rocks. Its something I love deeply in any game art pipeline and still enjoy every part of it (even retopology by hand).
Have a look at my recent modular sculpt.
#gameart#gamedev#rocksculpting#3d#UE5
Як би це парадоксально не звучало, але 1 мільйон вершин, займає менше пам'яті ніж 4к текстура.
Вершина з позицією, нормалью, UV, тангентом та vertex color = 12+8+12+16+12 = 60 байтів.
Мільйон вер��ин ~57.22 МБ.
Текстура розміром 4096 × 4096 у форматі RGBA8, це рівно 64 МБ.
Furkan Doğan built a real-time ivy simulation in Unreal Engine using Niagara, with vines growing, branching, and spreading across surfaces. 🌿
See the breakdown: https://t.co/mhO1VjmB3E
#unrealengime
Started working on the dynamic water simulation for my relaxing building game today.
Obviously quite a lot of work left, but it’s already working with overhangs and everything.
Looking forward to making waterfalls more than just lines and making it possible to build aqueducts!
No fancy post today as I feel a bit exhausted.
So here is Venya just chilling in the grass and nearly getting trampled by the second Emberstride 🙈
🔊Sound on!
Fluxion
A recurring theme in my work is the idea of cities in motion.
A concept I’ve been exploring through visionary architecture, imagining urban systems pushed beyond their limits.
In a context of extreme density and saturation, the city no longer expands; it adapts.
It shifts, it drifts, it searches for space where none seems left. Entire structures begin to migrate, suspended between necessity and survival.
rendered with @rendernetwork
It's #PortfolioDay !
I'm Sadie, a stylized environment artist ✨
I was laid off from Towerborne in January and am looking for a new role!
https://t.co/rEQdhTnAHs
Happy #portfolioday everyone! 🥳
I'm Jon, a 3D Stylized Environment Artist with 3 years of game industry experience, currently open to full-time and freelance work! 😁
🎨https://t.co/UrPOrOPU8W
📫[email protected]