Loot Runner is going to take over the @AppStore and @GooglePlay and there is absolutely nothing you can do about it.
@Gallaxia is the sleeping behemoth thats about to wake up once oil hits $120 a barrel. everyone will be forced home like covid, then AI takes all the jobs.
$50B
New guide just dropped 🔥
Learn how every gadget in Planet-X works, including:
🛡️ Ground Shield
📍 Reposition Chip
🎭 Decoy
💨 Smoke Bomb
🚁 Tracer Drone
Plus tips on choosing the right gadget for your loadout.
Read here: https://t.co/TLLoeJiQJt
@PlanetX@Gallaxia
My mobile FPS journey started back in 2017
I played the Chinese version of @PUBGMOBILE from both TiMi Studios and @TencentGames Games then the version by Tencent became the global version,Then PUBG Mobile esports launched, and the grind truly began
I got accepted for PMSC because I was a decent YouTuber back then, but I didn’t qualify due to lack of knowledge
So I started grinding, And grinding. And grinding
Eventually, I qualified for PMIT… only to get knocked out in the semifinals 💀
Then PUBG Mobile got banned in India, I'll share the story later on sometime
And somehow, here we are in 2026.
mobile FPS gaming is STILL in my blood, And i it always will be
It doesn’t matter how big or powerful of a PC I build and trust me, I’ve built some powerful ones lmao when it comes to esports, I always find myself coming back to mobile games
That’s why I’ve been keeping a close eye on @PlanetX
From what I’ve seen so far, the Planet X team seems to be cooking 🔥, thanks for all the tease from @MrGallaxia btw, stop doing it pls and give me the apk to try it already my hands are itching!
Optimization, game loops, gunfight mechanics, and the overall experience are looking really promising
I’m genuinely looking forward to this
And honestly, I hope you guys can bring back the next PUBG MOBILE era
Why do I call it the “PUBG MOBILE era”?
Because around 2020, mobile gaming and esports in India exploded. It created an entire generation of gamers, creators, esports players, and communities
We need that era back.
Bring the mobile FPS grind back, We need it 🇮🇳🔥
Just managed to snag 1 out of 5 rifles given away by @MrGallaxia to be used whilst hunting real-world prizes on @PlanetX .
I need people to understand though- this rifle is MINE. Nobody else has this one. I can use it game OR I can sell it on for cash. 1/1000 minted. Sick.
I didn’t expect THIS much support from the @PlanetX community!
I just announced that I’m starting to create content around @PlanetX and @Gallaxia…
And the response has been CRAZY.
3K+ views on a single post already! 👀
This is only the beginning.
I’ve got a LOT planned, and I’m excited to show you what’s coming next.
Keep supporting, keep sharing, and let’s build together. 🤝
Planet X community, you’re amazing.
I just want to say thank you for everyone who supports me, some watch me hoping we fail, but most want us to win hard.
Most people have no idea the process it’s taken to build @Gallaxia and would not have the balls or dedication to build for 7 days a week 5 years in a row.
Signing 50+ creators as co-owners is also unheard of in the entire gaming industry globally, it’s never happened and we are a first.
On top of that PX as a brand new concept and experience at scale for gaming, especially mobile.
From prize logistics
Brand partnerships
Tokenised ownership
Marketplace trading
The list goes on
I spoke about my vision to my main backer nearly 6 years ago, and he gave me millions, way before coming into Web3.
Not only have we produced a AAA mobile product which is now undoubted, we’ve secured the biggest partnerships possible for a shooter mobile game for $0 as they believe in as much as me.
No-one 6 years ago said I would be here now, but we’re not only here, we’re thriving.
I cannot wait for this launch, most the world is struggling financially and 100’s of millions play mobile shooters so it’s a perfect storm.
We’re now combining this market opportunity and offering people the ability to blast someone in the face for prizes creating a dopamine overload.
As I’ve always said, 1st place only 🌕
@MrGallaxia @Gallaxia Been a hell of a journey, really glad I could watch from (almost) the beginning. It's been eye opening, and awe-inspiring, to say the least.
The games now basically looking like a console game on iPad
This is the extraction royale map which will be revealed shortly
Taken years to reach this standard but very proud
Very proud of our marketplace which is now ready.
I believe this kind of system represents exactly where Web3 should have gone.
Every sale, every trade, kicked back directly to co-owners of @Gallaxia in real time. This is just one element of how people are rewarded in our studio.
Once you see the marketplace and click around you will also see this level of quality and depth has never been seen in any mobile shooter game anywhere.
3000 + items to collect from 11 planets.
1st place only 🌕
For those following PX, we’re no longer developing features, we are purely bug fixing and polishing with the @Gallaxia co-owners.
You will see the marketing roll out in Asia once ready
It’s taken along time but when you get the game in your hands, you will understand the depth of the game modes, maps, marketplace and so on.
Appreciate the patience
I’m more excited than anyone to get this game out
The problem being described gets solved the moment a Web3 game is built like a real business, with an economy designed to match the business model, not fight against it.
A sustainable system only distributes what it can afford to distribute, backed by real revenue, controlled emissions, and strong treasury management. When those fundamentals are in place, more players should increase the amount of sustainable value that can be distributed, not accelerate the rate of extraction.
Most Web3 games did not fail because players were missing, and not even because the gameplay was bad. They failed because the economy wasnt properly designed, the token was expected to carry the model, and the business side was treated as an afterthought. That is not a game design problem, it is a financial design problem.
We now have multiple cycles of data across Web3 gaming. We have seen what happens when emissions are too high, when sinks are weak, when revenue does not exist outside the token, and when distribution is not tied to real income. At this point the patterns are very clear, even if the execution is still difficult.
When people say the math is hard, I disagree. The math itself is not the hard part anymore. The hard part is having the discipline to build within those limits, and the experience to design a model that can survive real player growth instead of collapsing under it.
This is also the reason I passed on every Web3 gaming investment I saw for years. The fundamentals were not there, even when the games looked good.
The first time I saw a model where the business, the economy, and the game were being designed together instead of separately was with @MrGallaxia. That did not come from one cycle of experimentation. It came from years of research, iteration, and learning from the exact failures people are talking about today.
Web3 gaming does not fail because it is impossible.
It fails because most teams try to skip the part where a real business has to exist behind the game.
The teams that get that right will define the next cycle, and in my opinion @Gallaxia Gaming Studio is one of the few if not the only actually building in that direction.
There were thousands of attempts at flight before humans finally conquered the skies, repeated failure never meant it could not work, only that it had not been built correctly yet.