Sound designer, music composer, sampling ninja and a free spirit. Worked on game titles MGSV, Death Stranding and game franchises such as Star Wars, Spyro, etc.
On this episode we talk about sampling and recording original sounds, tight deadlines, mixing and mastering, communication and many other interesting topics! @jgmusic Thanks!
https://t.co/W5AY6HwlqL
#gamemusic#gamemusiccomposer#gameaudio#kontakt#sampling
Black Friday sales finally got me! Seventh Heaven Professional and Cinematic Rooms Professional (Bundle). Developers can stop making reverb plugins now. I now have everything I need๐๐คฃ๐
#LiquidSonics#reverb#plugins#plugindeals#pluginsales
On this episode we talk about orchestration, Ori key changes, licensing your music, hiring an agent, synths, working in LA, plugins, plus a lot of of other interesting topics! Thanks @garethcoker!
https://t.co/UexLuidxUZ
#ori#composer#gamescomposer#orchestration#gameaudio
@Niederquell Was going to say I've never heard a clever use of Wilhelm. But this might be the only time I didn't cringe. I love how it's used like a synth as part of the music.
On this episode Inon gave great advise about writing ambient music, collecting royalties, advise for new composers, custom sample libraries, plus many other interesting topics!
https://t.co/9AevevzTRA
@InonZur#gamecomposer#fallout76#Fallout4#musiccomposer#cubase#vsti
@Ludvig_Forssell Let us know how it goes! I was thinking of getting one of these and painting it black so it fits into the color scheme of everything else.
@majofelix That's not a bad way to go and I did a similar approach for about 4 years, with Protools for sound design and Cubase for music. Then I just ditched Protools, tried Reaper for a about month I tried hard to love it. In the end settled on Cubase for both and haven't looked back.
On this episode Wilbert talks about networking during his early career. How the Call of Duty WWII score was written to avoid sonic conflicts with the sound, plus A LOT more topics!
https://t.co/muG2fmkoKA
@WilbertRoget#composer#gamecomposer#callofdutywwii#gameaudio#MK11